Grab Your Tool! (Continued)

Update of Captain Muscles (Nathan Harbour)s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2355912467
Thanks to Donald for the fixed IL-code!



Do your pawns always have the right tool for the job? Then why the hell don’t they use them already?
With this mod, pawns carrying a tool relevant to their current job will equip them when starting the job. Does NOT activate when drafted or hunting.
Update:
This mod now also adds the ability to command colonists to pick up specific items to carry around in their inventory even when not part of a caravan.
Update again:
Pawns will now switch back to their previously equipped weapon when finished using a tool for a job
Easier manual switching of tools/weapons:
Pocket Sand
Mods with tools:
Vanilla Weapons Expanded
Primitive Tools
Toolmetrics Redux (Continued)
Medieval Madness: Tools of the Trade
Gimmicks (Continued)
tell me if you know some others and I will add them!
Github download link:
https://github.com/CaptainMuscles/CM_Grab_Your_Tool/releases
This mod was requested at the Rimworld Mod market.
[discord.com]

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods





















