Loreful Factions Rework: Realms of Humanity
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LFR is a Moderate Overhaul that seeks to create a more immersive vanilla experience by focusing more on how units worked in Warhammer Lore. This includes re-balancing stats, reworking skill trees, adding units sparingly, and in the future, campaign mechanic reworks. Above all, we want the player to be truly immersed in their playthrough!

Sigmar’s Empire has received several changes mainly focusing on its infantry & cavalry. Infantry are now more numerous and cavalry are more useful having been given armor-piercing damage. Other changes include buffs to shield block chance and a new unit naming convention.
- More useful cavalry
- Larger Infantry unit sizes
- New Naming Convention
Cathay has received similar unit size increases to the Empire of Mankind. Some units, namely peasants, have received armour nerfs due to the lack of justification for their stats. A new naming convention as also been applied to Cathay to make it more lore-friendly and less wordy. The Dragons of Cathay have also received a rework to their spells and more reworks to their skills will come over time.
- Larger Infantry Unit Sizes
- More Powerful Cathayan Dragons
- New Naming Convention
Despite being the end all be all of cavalry, Bretonnia struggled to remain relevant into the late game due to a lack of AP and blunt force trauma. In LFR this has been negated by Bretonnia having the largest cavalry formations in the game with a base of 80, nearly all those units now having AP, and your Men-At-Arms having enough mass to prevent a blowout defeat.
- Cavalry Base Unit Size is 80
- AP for all Cavalry w/Lances
- Men-At-Arms Have Larger Formations
Kislev remains a difficult nation to balance with low unit sizes. For now Ice Guard have been made more deadly, Winged Lances have vanguard & a bonus vs infantry, the Gyphon Legion is now a premier cavalry, and Snow Leopards have been made into a pack.
- Cavalry More Effective in Combat
- Hybrid Infantry Have More Ammunition and Models
- Better Ice Guard & New Frost Dragon
But Remus! I hear you scream, where are the list of changes they are not here!? Correct, they are not here because there are simply too many for steam to allow me list without causing mass confusion. There is a google sheet on the discord with the changes, id post it here but Steam HATES google sheets links and wont load it. 
While this mod has striven for compatibility, it will absolutely conflict with other mods that change the same units. I know its a broad net but you simply cannot change that with a mod that touches that much.
Sub-mods are completely fine and I have zero issue with them. If you use units from this mod or units that this mod uses from other creators, I ask you credit them appropriately. 
So you are probably wondering what are all of the changes made by this mod? Well there is a google sheets doc with all those changes. Steam doesn’t like Google Sheets however, so in order to get the link you’ll have to join the discord. If you want you can join grab the link and leave. Id have it here but it wouldn’t work.
[discord.gg]
If you want to feel free to join the LFR Public Discord! Just click the discord icon and it’ll send you the invite!
Rate & Favorite if you like the Mod! It means a lot to us!
Changes Are Linked on a Google Sheet on the Discord. Steam Doesn’t Load Google Sheets Links