Injury Indicator
Adds pop-up text over the character’s head when an injury occurs, indicating the injured body part.
If using the default pop-up text format, there is an option to also notify when an injury is healed.
Detects injuries from all sources for all body parts.
This mod aims to present information that should be more easily accessible.
In other words, we should be able to tell where we were injured before we look at it.
Since our character and our focus are mostly at the center of the screen, the pop-up text will swiftly inform us about our injuries.
It scans all body parts and checks if any of them are injured.
If so, it fires a "skill up" notification text.
While not required, ModOptions can be used to toggle between 2 different pop-up formats (Skill up/Speech text).
- Translation text as variables(%1%2)
(For speech text, so it’s possible to use possessive adjectives) - Indication of the injury type
(the game has variables for it, just gotta add a few checks)
- There should be no conflicts with anything.
- Safe to add/remove mid-save.
- Works in multiplayer.
- Feedback/Suggestions are welcome.
- English
- Türkçe
- 한국어 (by MyaMya)
- ไทย (by Riko Prushka)
- Português brasileiro (by Gabiluino)
- Español (by mrquechop)
- 繁體中文 (by Mark誌)
- Français (by Mandaløre)
- Русский язык (by nameless)
- Українська мова (by q587p)
- (feel free to send your translations in the discussion thread)
ModOptions – To be able to configure this mod.
[www.buymeacoffee.com]
This is my second mod. Although the code is a lot shorter then the previous one, I had to dig into the game code to figure it out.
I spent a whole day for the initial release. It was exhausting.

Workshop ID: 2921642476
Mod ID: InjuryIndicator
Revisions:
Old revisions of this mod are available below. Click the link to download.


