Guns Galore – Core

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Author: Slippin' Jimmy

Last revision: 26 Sep, 2025 at 22:19 UTC (12)

File size: 39.74 MB

On Steam Workshop

Description:


Vanilla and Combat Extended supported.

This mod adds no weapons, only the workbenches and research projects used to create ones from other modules. Check them out in the collections above.

  • Working multi-caliber firearms, alternate firing modes, and underbarrel weapons (grenade launchers, breaching shotguns, etc) thanks to Vanilla Expanded Framework’s MVCF functions.
  • Combat Extended – Adds dozens of new calibers and cartridges from all over history. It also makes minor changes to the ammunition sets for a few existing types (namely allowing real life inter-compatible cartridges to be used in the same weapons; 7.62x25mm Tokarev guns can now use 7.63x25mm Mauser, .460 S&W can now use .454 Casull, .45 Schofield, etc.)

A list of all current and upcoming weapons can be found here.[docs.google.com]

Q: CE Compatible?
A: Yes.

Q: Why use a separate, massive research tree?
A: To isolate the mod’s content. Should help with performance.

Q: What does the setting "Use preset gun spawns" do?
A: It removes the default "generic" tags used in the base game from vanilla factions (and a handful of supported mods) in favor of this mod’s own internal tags. You’ll get somewhat more sensible loadouts – Empire troopers will only use very modern weapons, VFE Settlers will use old weapons as befitting a wild west faction, Outlanders will come equipped with a huge range of weapons ranging from obsolete to brand new, etc.

The setting also modifies the weapon money values for certain pawnkinds; for example, increasing the max count for some raiders so that they can spawn with AK-47s.

Generally I would recommend you keep this setting off unless you know what you’re doing.

Q: This mod adds too much.
Yes, it’s "bloat." Cherry Picker is your friend. Nevertheless, Guns Galore was constructed with quantity in mind over everything else.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded – Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin’ Jimmy – Art, XML

Taranchuk – Weapon Switch functionality.

Vanilla Expanded Team – Multi-Verb system, CompOversizedWeapon, and settings patching functionality.

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