UltraMod
Work-in-progress, beware changes. ResearchPal or any other mod that automatically organizes the research screen is recommended.
To have the new raider faction active, you must start a new colony or temporarily install the following to add the faction to your save: Orion’s Faction Discovery. All other changes in the mod are existing-save compatible.
Google drive link for non-workshop downloads[drive.google.com].
Introduces the Following:
- Aurite – Rare blue metal, craftable & found.
- Starmetal – White metal, craftable only.
- Weapons – 2-4 weapons added for each weapon type based on new metal tiers (note: vanilla weapons are also altered to fit the balance of the new guns).
- Armor – As shown above.
- Late-game raiders – Ultramarine faction equipped with aurite-tier armor and guns.
- Repair Tool – Significant construction speed buff to balance out the long repair times for aurite and starmetal walls.
- Omni Tool – Global work & learning speed increase, with a bunch of other minor bonuses.
- Power generation – 2×2 2500W for Aurite, and 3×3 10kW for Starmetal
- Minor QoL/miscellaneous changes:
- Mechanoids drop 5 uranium when disassembled.
- Glitterworld medicine crafting (use the corpses of your enemies to bolster the lives of your own!)
- New standing light that illuminates a greater area and doesn’t need a power grid.
- Traders have more silver.
- Enhanced versions of vanilla floors that repel filth.
- New mod floors for bonus extravagance that also repel filth.
- PlatinumV – Precious metal used in various crafting recipes in the mod while serving as a higher tier version of gold.
Some of the artwork may sometimes look a bit iffy in-game depending on angles, zoom, etc. Unfortunately haven’t yet figured out a way to circumvent the game’s annoying image compression.