Garrison Rework
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes:
- The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves (don’t judge harshly)
- A variety of units were used, including from DLCs.
- Added heroes, including mages, on mounts.
- The major settlements of demons (Khorne, Tzeentch and Slaanesh), which have two variants, have different garrisons. The defensive buildings of the Cathay (Yin and Yang) are also different.
- Forts and gates have a full garrison of up to 20 units at the level of the major settlements with defensive buildings.
- Capitals for the respective races (Altdorf for the Empire and vampires, Nagarond for dark and high elves) have a slightly better garrison.
- Outposts (Warriors of Chaos and Wood Elves) have become stronger .
- Outposts from faction alliances also have stronger units.
Important information
- Not all garrisons are shown in the pictures
- Compatible with game saves. Garrisons should be updated the next turn.
- Must be compatible with all mods that do not change garrisons and types of battles for the settlement.
- Must be compatible with mods that add new buildings. If there is any incompatibility, it is likely to manifest itself in the form of doubling, changing or disappearing some units for the respective settlement, which is not something critical.
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.