Behind enemy lines_v1.2

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Author: Tjdagger

Last revision: 1 Dec, 2018 at 22:41 UTC

File size: 301.17 MB

On Steam Workshop

Description:

Updated to AS2 game version 3.260

SP and Co-op. Mission concept. Deep behind enemy lines.

Behind Enemy lines is a mission concept.
You can choose your faction, and your enemies too.
Set the enviroment, and choose from two play styles.

You can start the mission as a down unit, crash landing deep in enemy territory.
Or you can choose to parachute into enemy territory, anywhere on the map.

NOW with 8 Maps:

"Arctic Base"
"Langre Countryside"
"Field Day"
"Tropical heat"
"mt_pretty"
"snow_maze_1"
"sub_rearmament_1"
"the_beach_1"

Features:

Immersive enemy territory with random troop and vehicle patrols, random defences and an increasing response to your presense.

Active alarms bring unwanted company to reinforce enemy positions. Destroying alarms causes enemy to reinforce remaining positions.

A stealth indicator to help you be a sneaky sneak.

Opportunity for ambush and guerilla style tactical gameplay.

Objective:

Destroy all 8 alarms… survive and repell the counter offensive.

-=GOOD LUCK!=-

….to experience "Behind Enemy Lines" as intended, tick ‘Fog of War’

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Fog of War Gameplay Elements:
Behind enemy lines uses a dynamic fog of war system.

The first enemy defenders to spawn are invisible on the map.

When a player is spotted inside an "alarm zone" the enemy who spotted them will make a dash for the alarm post. If he makes it to the alarm post and sounds the alarm, the whole "alarm zone" will be visable revealing all enemies within. This will last for 30 secs before becoming dark again.

The bad news is that enemy reinforcements are only about a minute away. Enemy reinforcements are always visible on the map.

Once an alarm has been destroyed the corrosponding "alarm zone" will permenetly remain visible, revealing all who enter.
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