RF_DUST2
You know what this is.
It’s my first time using Blender and Unity, so map is no magnum opus, but it’s playable. I’ve created it just because I wanted to experience original map with Ravenfield’s weaponry and without that much verticality (that was offered and delivered by fellow creator).
Some info:
* Infantry only;
* 6 capture points;
* Standard layout;
* A bit inspired by newest release of Dust 2 for CS GO;
* Ambient audio from de_dust2 from CS GO.
Picture of Dust2’s layout used as reference: http://www.tobyscs.com/files/de_dust2-map-callouts.jpg
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Videos that I’ve found useful:
* iwanPlays’ Map making tutorial:
https://www.youtube.com/watch?v=u03HhAVd7ic
* Blender Beginner Tutorial Series by Blender Guru:
https://www.youtube.com/watch?v=JYj6e-72RDs&index=2&list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P
Original Dust II was developed by David Johnston, I just poorly ported it to RF.
I do not own ambience audio, if you think it should be removed, contact me and we’ll sort it out.
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Don’t forget to visit my workshop for more RF content.
http://steamcommunity.com/profiles/76561198043854440/myworkshopfiles/?appid=636480