Scofer’s Mission Modules
Thank you to SpanishTomato and Gnaw for multiplayer testing, and ShinobiShadow and Daning for mathematical help.
This mod adds a variety of modules that allows mission makers to easily implement mission functionality. This functionality includes: deployable crates & vehicles, post processing, improved vehicle respawns, conditional visibility, and terrain deformation.
I won’t claim that these modules represent the best way to achieve this functionality, but they’re intended to provide more options for mission makers. To the best of my knowledge these modules work in both singleplayer and multiplayer.
Please ensure you consult the documentation to understand how the modules work, they have descriptions and tooltips, but the information in this documentation may be more useful. Some things may not be immediately clear, but these modules are set up in a way that I would use them.
Steam is being a bit iffy with Google Docs links, so here’s the actual link for you to copy/paste.
https://docs.google.com/document/d/1GhltQ0RAvcACQ17YUM33jJ0liA1vsdJ6AGYTTY8LiCs/edit?usp=sharing
Required Mods:
CBA_A3
Recommended Mods:
Hate’s Digital Camera can be used interestingly with the conditional visibility module, an example of how to use it in this case is in the documentation.
LICENSE
This mod is covered under the Arma and DayZ Public License Share Alike (ADPL-SA)[www.bohemia.net] License
DISCLAIMER: Updates may change the functionality of existing modules within the mod, meaning existing configurations in created missions may be invalid and must be reconfigured. Whilst I will try to avoid this, I will do it if it’s for additional features to improve the mod. It is YOUR responsibility to ensure YOUR missions using this mod still work after updates.