Platoon Commander 2
Tags: SP – Milsim – New Mechanics – Command
Platoon Commander 2 mod gives the player the opportunity to command a platoon consisting of a player squad and three AI squads.
With this mod, an ordinary [SP] mission with a linear plot can be turned into complete freedom of action up to multi-stage planning from landing to evacuation.
About this mod in a nutshell: You get the opportunity to take command of friendly groups and manage them in much the same way as you manage the units of your group. Plus you get a number of new features.
!!! This mod gives the player the opportunity to perform some actions that may disrupt the plot planned by the mission makers. Some of them are:
- make units of other groups join player and AI groups, including plot units
- join friendly groups to the platoon, including plot groups
- move units of your group or AI groups to other groups
Differences from the old Platoon Commander mod:
- This mod can be used in all missions, not just those that were created with it initially.
- This mod can be used not only by mission makers, but by any user.
- This mod allows you to add or exclude groups from the platoon at any time in the scenario.
- This mod adds voice-over of radio messages between platoon squads.
- This mod greatly (!) simplifies platoon control (control identical to vanilla).
- This mod saves vanilla control menus and complements them a little.
- This mod does not assign a specific role to specific squads. Any squad can have any purpose.
- This mod significantly saves performance.
- This mod adds some new features (a group of escorted persons, storage boxes, static weapons, etc.).
- This mod includes a more detailed platoon command bar.
- This mod limits the number of fighters in platoon squads (8) and the number of squads in platoon (4).
- There is no planning and rally points in this mod.
- There are no extended actions for the player’s group in this mod.
Languages:
- Russian
- English
How to use:
- Put 1, 2, 3 or 4 groups. Then put the module Platoon Commander 2 and fill it in.
- Or just launch any mission and make groups join the platoon manually.
Tutorial:
- Single Player >> Showcases >> Platoon Commander 2 – Tutorial.
Demo mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2963607285
New player actions:
- Detonation of planted explosives by choice (not just all at once)
- The ability to exchange weapons with the group’s units
- and others.
New tactics of AI squads:
- Search of the dead
- Blowing up (buildings, boxes, bridges, railway, etc.)
- Mining of roads
- Retreat
- Occupation of buildings
- and others.
New modes:
- Fire at the player’s signal (for the player’s group and AI groups)
- Running without returning fire (Go Go Go!).
New action strategy:
- Command of the entire platoon in real time.
- A wide range of actions and tactics.
- The ability to plan actions at your discretion, not limited to linear plots.
- Synchronous actions, support by mortar, helicopters, armored vehicles and anything else.
Settings:
- Complete freedom in platoon customization
- About 50 customizable gameplay and visualization parameters
Visualization:
- Chat between platoon squads and their voiceover
- Use of appropriate animations and gestures
- Control via a vanilla-like command menu
- Ability to translate into other languages
Optimization:
- Loops in scripts are made in such a way that they almost do not affect the frame rate
- Triggers are not used
- A special function for the stucked/bagged groups/fighters.
The mod includes a number of my other mods (do not add them):
- Slow-Motion Menu
- Fire on My Command
- Go Go Go Mode
- Stretch Grenade
- Smoke and signal grenades behind the belt
- Switch Weapons
- Advanced use of remote explosives
- Capture Your Enemies
Forum: https://forums.bohemia.net/forums/topic/241779-platoon-commander-2/?tab=comments#comment-3473489