Early Metalworking

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Author: мєкση

Last revision: 4 Mar, 2023 at 22:32 UTC

File size: 12.25 MB

On Steam Workshop

Description:

This Mod introduces more depth while playing through the Neolithic and Medieval eras by focusing on the development of metalworking.

There is new equipment and there are new resources which can be mined, extracted from rock chunks and smelted into alloys.

Iron replaces steel as the most abundant metal. With research iron can be smelted with coal or charcoal to produce steel. Copper ore can be mined and will require tin or zinc to produce bronze and brass. Tin and zinc can be extracted from stone chunks at the stonecutters table.

New Feature: Cast and forge cauldrons which can be used for slow cooking pottage or carved as an art item.

[SYR] Processor Framework is now a requirement

Tribal factions will be more dangerous as some tribal pawns will be equipped with items from this mod





Vanilla Changes

Clubs made from woody material only
Knives are metal and require smithy to forge
Knives provide some bonuses for cooking stats and also slightly increase workspeed
Ikwa renamed as spear, new stats, tags and textures
Spear renamed as polearm, new stats, tags and textures
Gladius renamed as shortsword, new tags and textures
Knife new textures
Simple Helmet new textures
Stonecutting is now neolithic and a prerequisite for Crucible Forge
Research project Crucible Forge is now prerequisite for Smithing
Smithing slightly more expensive, cost 1000
Research project Long Blades renamed as Advanced Metalworking and now becomes a prerequisite for machining and plate armor
Mineable steel is now iron ore
Copper used for conduits
Coal can be used in fueled stove
Some tribals are given equipment from this mod

Included Patches for Mods

Vanilla Expanded Framework – allows forging 2 new shields, Handaxe and Sickle useable with shields (recommended)
Tree Chopping Speed Stat – Patches Handaxe (recommended)
Vanilla Factions Expanded Classical – integrates features of this mod
Ceramics VEF – Clay Working prerequisite for Crucible Forge
Arrow Please (continued) – remove Tomahawk. Smithing is now an additional prerequisite for Crossbows technology, iron replaces steel for ranged medieval and some siege engines.
Weapon Tech – remove Katana, Advanced Metalworking (Long Blades) now prerequisite for Gunsmithing. Breech-loading is now industrial
Wall Torches Expanded and Easy, Materials for Vents – some items swap steel for iron
Simple Chains Lumber – use all woods for charcoal, iron for trestle
Dubs Bad Hygiene – coal can be used in log burner, some early research buildings made of iron instead of steel
Fueled Smelter + Crematorium (continued) – coal can be used as fuel
Not Only Just A Cannon (continued) – All cannons except Dragonator made of bronze
Yayo’s Combat (continued) – Brass can also be used for making industrial ammo
Jewelry – Crucible Forge is a prerequsite for Jewelry, added bronze items
Simple Chains: Steel – integrates features of this mod, more info in comments (for 1.4 only!)
More Medieval Helms and Armor – some equipment now requires Plate Armor research
Easy Concrete – added iron to concrete mix recipe
RimCuisine 2 (continued) – RC2 Pottage patched to use cooking cauldron, new recipes
Clockwork and Steam (Continued) – Integrates features of this mod

Expanded Materials Metals – supported in a separate version of this mod which is Here – Dont install both versions together!

There is no need to install my other mods Vanilla Knives Are Useful and Clubs Are Wooden as these are already included within this mod

There are 2 textures adapted from Simply More Melee (Sickle) and Ancient Rim – Core (Furnace), I will remove them if requested by the mod creators

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[SYR] Processor FrameworkSteam Workshop