Chaos King Luigi
Grab, the character. Rival famed Workshop characters with this ridiculously unbalanced version of a_person_159’s 100% Accurate Luigi. Wavedash for optimal movement.
Changelog 1.5 (11 Oct 2020):
– Up Special no longer puts you into special fall.
Changelog 1.4 (11 October 2020):
– Walk speed increased.
– Air speed increased.
– Jump height increased.
– Fall speed increased.
– Knockback taken decreased.
– Down Special hitstun decreased.
– Neutral Aerial launch angle adjusted.
– Neutral Aerial knockback decreased.
– Neutral Special endlag decreased.
– Neutral Special knockback decreased.
– Up Aerial knockback increased.
– Up Aerial launch angle adjusted.
– Back Aerial hitstun increased.
Changelog 1.3 (10 October 2020):
– Smash attacks now have much longer hitstun.
– Smash attacks now have less endlag.
– Side Special now has lower endlag.
Changelog 1.2 (10 October 2020):
– Up Aerial knockback scaling adjusted.
– Neutral aerial launch angle adjusted.
– Dash speed increased.
– Air Dodge speed increased.
– Air Dodge starting time and endlag reduced.
– Up Smash knockback increased.
– Neutral Special endlag decreased.
– Forward Tilt endlag decreased.
– Jump height increased.
Changelog 1.1 (10 October 2020):
– All aerials now have less endlag and landing lag.
– Up Aerial knockback adjusted.
– Taunt endlag lowered.
– Jab endlag lowered.
– Neutral Special endlag lowered.
– Neutral Aerial launch angle adjusted.
– Up Special endlag lowered.
– Forward Smash knockback increased.
Changelog 1.0 (10 October 2020):
– Character added.
– Side Special now has much lower endlag and an adjusted launch angle.
– Neutral Special is much faster and has much less endlag.
– Up Special knockback drastically upped and launch angle slightly adjusted.
– Down Special now has much less endlag and locks enemies in place.
– Forward Aerial now performs a meteor smash.
– Taunt reworked, acts like Fox Shine when grounded.
– Jab launch angle adjusted and knockback drastically increased.
– Up Tilt now has an adjusted launch angle and much less endlag.
– Movement deacceleration is now much faster.
– Walk and Dash speeds are now much lower.
– Wavedash distance slightly adjusted.
– Maximum jumps increased.
– Jump power decreased.