Project LASER : A Proficiency Sparks Plugin 3.0
Update v 3.0: IMPORTANT check notes
This mod is built to fill that rather large hole in the Proficiency classes – SPARKS.
It was inspired by Lord Abizi’s LASER Spark mod that he had been working on.
The mod replaces the single SPARK class with 3 new classes which make full use of Iridar’s SPARK Arsenal’s weapons. SPARK Arsenal is a fantastic mod, but it presents a solution without a problem. Normally, there is mostly only one SPARK class, and so weapons that dramatically change the play style of the SPARK can’t take full advantage of the class tree. By introducing 3 new SPARK classes, you can now enjoy perks that fully support the new weapons, and truly use SPARKs in new ways.
All 3 of the new SPARKS share the same Proficiency Abilities, and the GTS Unlocks cover all 3 classes simultaneously. All SPARKS can equip the Kinetic Strike Module and Hacker’s Laptop (from the System Infiltration mod) in their Auxiliary Slot. Spark: Infiltrator can now equip a Holotargeter in their Auxiliary slot.
By Default, Proficiency Sparks cannot bond.
- Spark: Infiltrator – Covert Ops, Hacking & Combat Support. Equipped with Spark Rifles & BITs/Gremlins.
- Spark: Artillery – Long Range Fire Support. Equipped with Artillery Cannons and Ordnance Launchers.
- Spark: Pioneer – Frontline Melee & Battlefield Control. Equipped with Incinerators and Shields.
- Overdrive – Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a 15% aim penalty after the first shot. 4 turn cooldown.
- Kinetic Strike – Attack any enemy within movement range with a devastating punch. 2-turn cooldown. Damage is dependent on equipped chassis.
- Robotic Chassis – This unit is immune to fire and poison damage, and provides full cover to adjacent allies.
- CounterStrike – The Spark can throw free half-damage Strike attacks at any enemies who enter or attack from melee range. Does not require the Kinetic Strike ability to be off cooldown.
- Reboot – If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled, until the end of the mission.
- Supernova – Dash to a location and overload the Spark’s reactor, dealing immense damage to all nearby units. The Spark will be stunned for 1 turn.
- Layered Armour – Any single source of damage to the Spark cannot destroy more than 40% of the Spark’s max HP.
- Redundant Systems – The SPARK no longer suffers any stat penalties from Reboot.
(costs in brackets are for Legendary difficulty)
- Build Spark – Now costs 1(2) Elerium Core, 75(100) Supplies, 2(2) ADVENT MEC Corpses, 15(30) Alien Alloys
- Improved Core Systems I – Sparks start at Proficiency level 2 – Costs 50(60)Supplies and requires Mec Breakdown.
- Improved Core Systems II – Sparks start at Proficiency level 3 – Costs 75(100) Supplies and requires Improved Core Systems I and Andromedon Autopsy
- Installing Mid-Campaign – Should work fine, but will only affect future Sparks unless rebuilt by console command into the new classes (using RebuildSelectedSoldiersClass from Additional Soldier Console Commands for example).
- The Mechatronic Warfare Perk Pack can be replaced with the full Mechatronic Warfare mod. However, most changes from Mechatronic Warfare affect the original Spark class, and will not affect the classes introduced in this mod.
- The original Spark class has New localisation to discourage it’s use – if you want to use it remove the localisation.
- Starting Spark the Spark in Gatecrasher will start from the limited "Choose Spark" class and after Gatecrasher you will be able to choose one of the new classes for it.
However, if you enable the original Spark class, they will be affected by it just fine. - The Artillery class can also use rockets from Iridar’s Rocket Launcher mod, and all perks should work correctly with rockets.
- Lago’s Shield Rework is compatible.
- Energy Shield Overhaul is compatible, with the Spark Shield active ability excluded.
- The cost and tech requirement for the proficiency upgrades are configurable in XComStrategyTuning.ini
- Shiremct Proficiency Class Pack, which this adds to/requires, & permission for release.
- LordAbizi For LASER, which this is based on, & his contributions to this mod.
- RustyDios Modpreview, Class/GTS/Proficiency perk Icons, balance testing, perk code assistance.
- Iridar for Spark Arsenal.
- NotSoLoneWolf For Mechatronic Warfare; and Kiruka for releasing the standalone perk pack version.
- Mitzruti For Immolator & Chemthrower perks.
- MEME Discord regulars for being an awesome bunch who always show great support to our modders.
~Enjoy !! If you like what I do, please Buy My Cats Treats[www.buymeacoffee.com] (MrCloista)
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
Required items:
Click the title to search on this site.
X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
[WOTC] Community Promotion Screen — Steam Workshop
[WOTC] Proficiency Class Pack — Steam Workshop
[WOTC] Proficiency Class Plugin: Reaper — Steam Workshop
[WOTC] Proficiency Class Plugin: Skirmisher — Steam Workshop
Proficiency Class Plugin: Combat Engineer 1.9 — Steam Workshop
[WOTC] WSR Weapon Skin Replacer - Core — Steam Workshop
Ability To Slot Reassignment — Steam Workshop
[WOTC] Musashi's Mods Fixes — Steam Workshop
[WOTC] Iridar's SPARK Arsenal 3.2 — Steam Workshop
[WOTC] Spark Arsenal Plugin: Shell Charges — Steam Workshop
Immolator + Chemthrower Abilities — Steam Workshop
WotC Ballistic Shields — Steam Workshop
Mechatronic Warfare Perk Pack — Steam Workshop
[WOTC] Expanded ROBOTICS Repair Facility v3 — Steam Workshop
[WOTC] Custom SPARK Classes Redux — Steam Workshop
