Hololive English Gen 2
We are looking for writers to write Civilopedia Entries and Leader Dialogue.
We are looking for 3D Modeller to create Leader models and custom Improvement, Building, Unit and District models.
This mod brings to you the Idols from Hololive Group, English Branch, Gen 2, as Leaders.
Ceres Fauna leads Nature.
- Calm Figure: Get +1 Culture per Envoy sent. Building a Grove grants 1 Envoy.
- Nature proves Itself: +1 Food and Production on unimproved tiles. It becomes +2 upon reaching Conservation. +1 Appeal for Floodplains and Jungles and +2 Appeal for Marshes. You can’t harvest.
- Nature’s Wonders: Replaces the Preserve. +1 Culture in surrounding unimproved tiles after building a Grove or a Sanctuary. +2 Appeal to surrounding tiles. Can be worked by Citizens for +2 Culture
Hakos Baelz leads Chaos.
- Council Head of the Gods: +5 Diplomatic Favors per turn. +2 Influence points per turn.
- Chaotic Government: All policy slots are converted to wildcard slots. +50% Culture, Science and Production in cities not fully loyal.
- Improvisation Theater: Replaces the Amphitheater. +5 Culture. -10 Loyalty per turn.
Ouro Kronii leads Time.
- Cold-Hearted Goddess: Cities lose no population after being conquered. +100% Growth and +5 Loyalty in Occupied Cities. +10% Production in cities built on tundra. +20% production in cities built on snow.
- Time is Ticking: Newly conquered cities gets a melee unit from the next era if it exists.
- Central Clock: Replaces the Monument. +1 Science. +2 Science per era since it was built or repaired.
Nanashi Mumei leads Civilization.
- Civilization March Onwards: Cities with more than 3 Districts gets +10% Culture, Science, Production and
Gold. - Knowldege of the Civilized: +10% Production towards districts. Each Districts gives +0.2 Science per Citizen.
- Library of Forgotten Knowledge: Unlocks with Recorded History. City Center Building. +1 Culture to all districts in the city. If population is higher than 10, it is an additional +2 Culture.
Tsukumo Sana leads Space.
- Ever Expanding: Cities founded farther than 10 tiles away from the capital yields +10% Science. They get an additional +20% if they are farther than 15 tiles away.
- Spatial Forbidden Knowledge: Trade Routes yields +0.5 Faith per major landmarks on the route.
- Expanding Hub: Replaces the Holy Site. Get an additional adjacency bonus from Commercial Hubs yielding +3 Faith. +1 Trade Route. +1 Great Merchant Point in addition to the Great Prophet Point.
As Nature’s unique district is a preserve replacement, you’ll need to get Kublai Khan DLC to play this mod.
If you have things to say about the balance, please say them instead of just saying that the civs aren’t balanced. And even better, you can discuss about this kind of thing on the discord.
Discord Server[discord.gg] to discuss on the mod.
Hololive Members[en.hololive.tv]
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: New Frontier Pass
Sid Meier's Civilizationu00ae VI: Vietnam & Kublai Khan Pack
Revisions:
Old revisions of this mod are available below. Click the link to download.