Army recruitment mechanics
This package contains ARM scripts engine.
ARM – army recruitment mechanics, this tools of new game mechanics that I will develop in other ARM series mods.
This mod implements three mechanic:
- ARM upgrade technology by buildings level
- ARM upgrade technology by experience level
- ARM technology for dismount cavalry
This allows update your army units as new buildings develop and build.
Technology available for player and AI.
For example:
In the company of Kislev, you built "Construction Halls" (tier 4), now your can upgrade "Light War Sleds" to "Heavy War Sleds", paying only the difference in price and preserving the current experience of the detachment.
Gives additional skills and abilities to squads with experience growth.
Technology available for player and AI.
Allows dismount cavalry units of your army in campaign mode.
An additional mod is required (see the list of mods below)
Use the mod:
https://steamcommunity.com/workshop/filedetails/?id=2815354316
You can make flexible settings game mode for the player and AI.
https://steamcommunity.com/sharedfiles/filedetails/?id=2811249315
https://steamcommunity.com/sharedfiles/filedetails/?id=2958845323
https://steamcommunity.com/sharedfiles/filedetails/?id=2807808847
https://steamcommunity.com/sharedfiles/filedetails/?id=2863799923
All Elector Counts from Mixu mod can upgrade Elector Count regimets his province after 4 experience level.
As Example:
- Aldebrand Ludenhof upgrade "Handganners" to "Gunderman’s Surefires".
- Marius Leitdorf upgrade "Pistoliers" to "The Noble Sons Abroad".
- Karl Franz upgrade "Greatswords" to "Carroburg Greatswords"
and etc.
Yes, it’s full compatible.
No, maybe I’ll do it later.
No, mod is compatible with saved campaigns.
Yes, compatible with all mods.
Spetial thanks camrad Crisord for the screensaver for all my mod.