Rome Era Chapter XVII: Human & Divine-The Anglo-Saxon Chronicle & the partition of Lotharingia; Treaties of Meerssen & Ribemont

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Authors: XxRedHornetxX/Resonare Romanorum, David

Last revision: 28 Jan, 2025 at 20:19 UTC (3)

File size: 3.56 GB

On Steam Workshop

Description:
Rome era Serie

This mod is the seventeenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY.

Anno domini models

Go to their discord: https://discord.com/invite/ggwCc9sYk8

LOADING ORDER:
1-Realistic Campaign
2-Chapter
3-All the other required mods
4- Extremely recommended ( but optional) for economy, food and technologies: https://steamcommunity.com/sharedfiles/filedetails/?id=396015150&searchtext=radious

This chapter is a redone of the Age of Vikings mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=780572352&searchtext=age+of+vikings

Historical Context:

The Anglo-Saxon Chronicle is a collection of annals in Old English, chronicling the history of the Anglo-Saxons. The original manuscript of the Chronicle was created late in the 9th century, probably in Wessex, during the reign of Alfred the Great (r. 871–899). Multiple copies were made of that one original and then distributed to monasteries across England, where they were independently updated. In one case, the Chronicle was still being actively updated in 1154.

Nine manuscripts survive in whole or in part, though not all are of equal historical value and none of them is the original version. The oldest seems to have been started towards the end of Alfred’s reign, while the most recent was written at Peterborough Abbey after a fire at that monastery in 1116. Almost all of the material in the Chronicle is in the form of annals, by year; the earliest are dated at 60 BC (the annals’ date for Caesar’s invasions of Britain), and historical material follows up to the year in which the chronicle was written, at which point contemporary records begin. These manuscripts collectively are known as the Anglo-Saxon Chronicle.

The Chronicle is biased in places. There are occasions when comparison with other medieval sources makes it clear that the scribes who wrote it omitted events or told one-sided versions of stories. There are also places where the different versions contradict each other. Taken as a whole, however, the Chronicle is the single most important historical source for the period in England between the departure of the Romans and the decades following the Norman conquest. Much of the information given in the Chronicle is not recorded elsewhere. In addition, the manuscripts are important sources for the history of the English language; in particular, the later Peterborough text is one of the earliest examples of Middle English in existence.

Seven of the nine surviving manuscripts and fragments reside in the British Library. The other two are in the Bodleian Library at Oxford and the Parker Library of Corpus Christi College, Cambridge.

SEE ALSO:

https://en.wikipedia.org/wiki/Treaty_of_Meerssen
https://en.wikipedia.org/wiki/Treaty_of_Ribemont

Changelog:

1- 868 Starting year. I higly recommend Reskin from Anno Domini ( you need their mod to apply it: https://steamcommunity.com/sharedfiles/filedetails/?id=2695905425&searchtext=anno
)

2- Size increased( Startpos and campaign,Melee infantry 400, missile infantry 300, cavalry 120)

3- The starting position of some factions has been changed to represent a more historically accurate scenario. Emirate of Cordoba united. Frankish Kingdom divided into three. The death o lotahir II scripted for 879.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small kingdoms tended to respect the more powerful ones even if they had periodic wars. JOIN empire option has been added for AoC.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 4 turns per year

7-All AoC cities are walled, minor will have 8m walls and majors 15m walls.

8- New battle system with a more realistic moral system as well as slower combat. AI will flank more, less effective projectiles, more rigid spear lines, front cavalry charges against closed infantry formations are unuseful( this tries to represent that horses didn’t make front charges against infantry formations, it was more a moral shock game. They were just able to flank or attack from the rear. Something that was partially fixed in the future blinding the horses by different techniques.)

9- East Frankish have a mess of Saxon and Frankish units

Cavalry has more mass entity and light infantry less, like this cavalry will still destroy light infantry units. The mass entity increment also allows the cavalry to retreat from a melle with fewer losses. To go back and charge again.

I have just transposed one of my battle mods to this one, you can see the entire battle changelog here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic

Discord

https://discord.gg/S57Y6WTbTk

If the link doesnt appear send me a friend request