Alpha Talos Mech V1.2 (Unofficial)
The Alpha Talos Mech (ATM) is not a money dispensing machine, and is atm (at the moment) a WIP, it is a heavily modified version of a "MU05 Talos Heavy Combat Mech" with all public attachments. Nearly every attachment has been changed in some way, along with four new modules to make it all the more laggy (five including the SDS). The Talos Riot Shield has been expanded in an effort to shield more of the mech, along with slots to "hold" arms and give them more stability, the jetpack engines have been completely reworked in order to compensate with the new insane weight of the original, the legs now have shin guards like a roller skating child, and those are just some of the more noticeable changes. I started working on this project many months ago and only now decided I wanted to upload a very unfinished version, expect bugs and please tell me about any bugs I may not know about.
*NOTE* This is a heavily modified version of a vehicle that is not mine (with missiles that aren’t mine), uploaded with permission.
*ALSO NOTE* This is a WORK IN PROGRESS (requires inf elec and inf fuel for jetpack)
Startup:
Primary Systems switch,
wait for the mech to stand up,
Computer Systems switch
New Features:
Mouse Controlled Turret (bottom of mech)
Shoulder cannons (extremely buggy and broken)
Extra powerful jetpack (very manual, has no alt hold)
Two anti air missiles (shoot straight up and attached to jetpack)
Six anti ground missiles (shoot upward then aim forward)
Knee pads for extra armor
Double Heavy Autocannon arm with 200 HE rounds
Left arm now has more than one rocket pod, and two light autocannons that extend (currently broken)
Self destruct sequence (the first thing I added lmao)
A custom "cluster bomb" that looks and works pretty terrible
Most of these features are broken in some way and are being worked on to fix
New features above:
How to get original Paintjob: take away a red value of 50 from all the different colors (if you see any green please tell me)
Credits:
_Chris_ for original mech: https://steamcommunity.com/sharedfiles/filedetails/?id=2822237691&searchtext=Talos+
YAGoOaR for aa missile: https://steamcommunity.com/sharedfiles/filedetails/?id=2813749332&searchtext=aa+missile
Mobius 1 for anti ground missiles: https://steamcommunity.com/sharedfiles/filedetails/?id=2739833051&searchtext=rex
Everything else that isn’t part of the original mech (or missiles) was custom made by me, if you see your microcontroller or gun / thing in this please msg me so I can look into it
Known bugs:
When kicking there is like a 20% chance to mess up the shield, easy fix is to just kick again.
Terrain adaption mode has a variety of poses for some reason.
The jetpack has absolutely no fuel.
Spawning on uneven terrain sometimes makes it spin like a beyblade.
Some panels may be the original color (if you find any pls tell me).
I forgot to will not remove the "toggle head rotation" button from controls.
The "compass" in the bottom left corner of screen has yet to be removed
Somehow the shoulder cannons invert their pitch everytime you fire and reload, I have no idea how this happens.
And some other bugs I have not found that are waiting to be found and wreak havoc.
News:
Changes:
I think I fixed legs, they now actually walk and no longer drag on the ground (as much). I made the riot shield bigger, and have decided to move around a couple microcontrollers.
Bugs:
The turning is literally like 45* turns and it wobbles like crazy