Reduced Imperium Effects (Full version)
This mod changes the following for all Imperium levels in all campaigns:
1. It removes expansionism and the military upkeep penalties for both armies and fleets.
Other factions shouldn’t suddenly be angered because you increased in level. I also don’t agree that every army and fleet should suddenly be more expensive just because you captured a settlement somewhere or if you got a client state which pushed you to the next Imperium level.
2. It changes public order penalties due to local presence of foreign cultures to always be at 5% instead of going from 2% to 50%.
Why would the people in your entire faction become more angered of foreign cultures just because you grew larger? I understand that different cultures angers people, so I put it at a static value instead.
3. It changes the political action cost increase to start at 5% and stop at 70% instead of going from 4% to 192%.
Again, why? Why does it cost more for someone to get married, send a child away for tutoring or something else that is done pretty much locally? Some actions could cost more, such as sending away a diplomat from your capital since they have to travel a larger distance. This is why I decided to lower the cost instead of removing it.
4. I am considering if I should remove or lower corruption.
Corruption already increases as you grow, so why should it also artificially increase for no apparent reason when you increase in level?
Let me know what you think about that and if you have any thoughts about anything else and if I made a misstake or missed something.
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My other mods:
If you only want to get rid of expansionism and the military upkeep penalties: Reduced Imperium Effects (Light version).
If you only want to get rid of expansionism: No More Expansionism.