Water Textures – Natural Water Surfaces

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Authors: Relozu, WernerK

Last revision: 5 Nov, 2022 at 17:25 UTC

File size: 138.07 MB

On Steam Workshop

Description:

Here you can find version 1.3 of the "Water Textures – Natural Water Surfaces" (earlier "Terrain textures for natural water surfaces") for the paint tools.
Since version 1.3 waterways (streets with water textures) are available from WernerK (design and icons for them are also from him). He also tested development versions of the water textures mod (1.3) and supported me with feedback and hints.

Important information

Due to a limit of characters for a workshop description, this description is reduced. Because of the limitation I even contacted Steam support some time ago.
You can find the full description on the German Transport Fever community platform:

The contents of this workshop description may be optimized in the near future.

Features
  • 49 textures for the painting tools (6 textures in 8 colors each + 2 foam textures)
  • the 6 textures per color differ in
    • smooth:
      • clean
      • dirty
    • wavy (based on an original wave texture):
      • Small waves
      • Scaling low
      • Medium scaling
      • Scaling high
  • 2 colors roughly correspond to the color of the water in the game (temperate / dry, tropical)
  • 24 streets as waterways (8 street kits with 3 streets each) with several setting options
  • the 3 streets per kit differ in width
  • Mod settings (Thanks to VacuumTube for the suggestion!)
  • Settings via script extra_mod_settings.lua (selectable via mod settings)

Performance problems…?

Many terrain materials could cause massive performance problems in previous game builds, but at the latest as of build 31994 these should no longer occur. If you still experience problems, please let me know.

Anyway, the following helped against the earlier performance problems…
  • reduce the texture setting in the game’s graphics settings
  • deactivate terrain materials in the mod settings

Attention: If whole mods, single terrain materials or streets are deactivated for a savegame and affected terrain materials or streets were already used in it, they will be removed respectively replaced by placeholders at the next load!

Mod settings
In the game:

Alternative settings (extra_mod_settings.lua):

Please note that the alternative settings will be deleted by a mod update and by repairing the game, so the extra_mod_settings file should always be backed up. Also, the alternative settings do not work for published savegames or maps, but only for you locally.

  • Path to an example script: […]/Steam/steamapps/workshop/content/1066780/2014569888/documents
  • Path to the alternative settings: […]/Steam/steamapps/workshop/content/1066780/2014569888/res/scripts/relozu_terrain_material_water/extra_mod_settings.lua

Coloring
Coloring
Number in mod settings
extra_mod_settings.lua

Temperate/Dry
1
temperate_dry

Tropical
2
tropical

Dark gray
3
dark_gray

Blue
4
blue

Green Blue
5
green_blue

Green
6
green

Light Brown
7
light_brown

Brown red
8
brown_red

Foam
foam

Settings
Mod settings
extra_mod_settings.lua
Description or name in the game

Fresh
fresh
still, fresh

Stale
stale
still, stale

Small waves
small
Small waves

Scaling low
low
Scaling: low

Scaling medium
medium
Scaling: medium

Scaling high
high
Scaling: high

S. low – Wave height
wave_height_low
Use wave texture with small or larger waves

S. medium – Wave height
wave_height_medium
Use wave texture with small or larger waves

S. high – Wave height
wave_height_high
Use wave texture with small or larger waves

Foam 01
foam_01
Foam 01

Foam 01 Hoffset
foam_01_hOffset
Height of the foam texture in relation to other terrain materials – Please note the next section!

Additional settings
Selection of the settings from the extra_mod_settings.lua file

hide_default_mod_settings
If the script settings are sufficient for you and some already exist in the extra_mod_settings.lua file, the mod settings can be hidden except for the additional settings. This can help to reduce the output in the stdout.txt file.

Foam – hOffset

If you want to change the hOffset value, please test these changes first in a test savegame. Foam textures become visible more quickly with a higher hOffset value when applied, but existing foam surfaces also change:

hOffset = 0
hOffset = 0.5

Technical
  • for the terrain materials there are 10 texture files in total

More download sites

Water Textures on transportfever.net:
https://www.transportfever.net/filebase/index.php?entry/5246/&l=2

(partially manually edited computer translation)