Doctor Chromium’s Updated Bestiary of Cultures to Invade and Creatures to Shoot!

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Author: an ammo box

Last revision: 15 Jun, 2019 at 20:03 UTC

File size: 6.73 MB

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Description:

Were you ever slightly disappointed after seeing such amazing cover art of dragons, only to see those flying derpy geckos? Did you ever build a neat hill or bunker and though it’d be great if the post was manned by dwarves? Did you ever wonder how a game with a harpoon gun has no creature worth harpooning? well, look no further than Doctor Chromium’s Updated Bestiary of Cultures to Invade and Creatures to Shoot!

The Updated Bestiary contains all sorts of changes to mobs and adding a few as well, the encounters are as unique and challenging as ever. Wanted an extra spin at conquest? well, choose a racial charge for your flag and play though a game as the stout hardy Dwarves, lithe majestic Elves, or the crafty plucky Kobolds!

Current Features
  • Completely revamps Dragons from the gound up, each color has a unique element, as well as rider and elder variants!
  • Changes up the pirate mob to have more recent designs, as well as use the new modules in the Updated Bestiary
  • Adds Skywales, a tough, ram focused mob. Do not underestimate them.
  • Adds Skywhale Oil and Crystals; cheap, effecient, but highly combustable versions of the coal and suspendium chambers!
  • Adds Dwarves, a race of stout, effective crew with good boarding defense at the cost of maintenance and wieght.
  • Adds Elves, a race of quick and accurate crew with self sufficient modules at the cost of less crew per space.
  • Adds Kobolds, a race of tiny and numerous crew with extremely explosive and disposable ships.
  • Adds unique pirate/bandit/cult factions of each race, as well as empire strats for the AI to utilise!

Planned features
  • Other races, such as Orcs, Gnomes/Halflings, and other such
  • Other creatures such as Warlephants, and more giant insects!