[6.00] X3 ATF/USC Ship Pack

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Author: ⁄⁄⁄\ | dtaco™

Last revision: 18 Apr, 2023 at 07:49 UTC

File size: 301.19 MB

On Steam Workshop

Description:
A collection of the X3 Terran ships I’ve ported to X4

NO LONGER COMPATIBLE WITH 5.10 AND BELOW

>>VRO version here<<

============== Update 1.41 (READ ME FIRST) ==============

I have discovered a quick but rough fix for the Verdandi fighter that will allow it to work in 6.00. It should now be available to everyone again.

On the other hand, the Kyoto’s shape makes it hard for the convex hulls to be generated properly, so as a temporary measure, I have reduced the collision around the hangar until I can generate a suitable collision.

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This mod is largely a WORK IN PROGRESS; several things still need updating and fixing so expect things to change here and there. Fixes will take priority over adding new ones so please be patient when it comes to new ships :).

For those who are subscribed to my Tyr mod and want to use this mod, please unsubscribe from it as it can cause issues with this one.

Cheat Menu support added! (Although the Valhalla is currently exempted as it does not spawn with engines)

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CURRENT PRIORITY

– Improved convex hulls for the Kyoto hangar

UPCOMING UPDATES

– 1 USC Ship
– Kyoto hangar lights
– Proper Valhalla, MMBS, Kyoto waypoints for drones/resupplying
– Invisible XS docks for all ships
– General changes to ATF ship maneuverability
– Improvements and adjustments to the Laevateinn Multi-Missile
– Shield re-balancing for the Kyoto and Valhalla
– ATF engine shielding

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ATF SHIPS
Ship
Role
Restrictions

Tyr
Battleship
Capital License; Not available for sale on shipyards

Valhalla
Superheavy Battleship
Capital License; Not available for sale on shipyards

Skirnir
Missile Destroyer
Capital License; Not available for sale on shipyards

Odin
Heavy Carrier (M)
Capital License

Woden
Heavy Carrier (S)
Capital License

Verdandi*
Medium Heavy Fighter
Military License

USC SHIPS
Kyoto
Superheavy Battlecarrier
Capital License; Not available for sale on shipyards

Mobile Mining Base-Ship
Dual-Purpose Miner
None

*Ship is not part of the base X3:R/TC/AP/FL game

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Notes

Verdandi
As my first attempt at "porting" an S/M ship to X4, the iteration of the Verdandi fighter in X4 is not of great quality as it involves a lot of modeling stuff to get right. The fighter will most likely not get any major changes from this point until I can recreate it from scratch due to the process involved in making such ships.

Currently as it stands, the ship has no proper entrance/exit, broken AI pathing inside, and no proper wreck but besides those, it is perfectly functional.

TO EXIT THE SHIP, crouch towards the cockpit panel and exit through the windshield (I know, it is a bit inconvenient). (If you’re having trouble, try following this[imgur.com])

TO ENTER THE SHIP, either Shift+D or use the spacesuit dock located below the cockpit.

Scale
As you might have noticed, the scale of most of the ships are vastly larger compared to the X4 ships; this is due to how differently both games are scaled so I had to downscale the large X3 ships by 50% to X4. Putting them on a similar scale proved to be hard with module placements as they are not meant to have surface modules.

Ship sizes
Since 6.00, the Kyoto is capable of traversing the gates thanks to convex hulls. The Valhalla on the other hand is a hit or miss – sometimes it can fit, sometimes it can’t. On certain cases, it can jump but will get stuck on the gate (just like in X3).

To counter this, you could let the AI pilot it through them, or use the following mod below disables collision for gates, accelerators, and superhighways:

https://steamcommunity.com/workshop/filedetails/?id=2626168206

Valhalla
The Valhalla’s size makes it weird to be able to be built on XL bays and even dock on some piers. To solve these problems, I made an "XXL-sized" fabrication bay where it will only be able to dock and be built. However, there are issues with it that I cannot fix at the moment due to my lack of knowledge in modding still so it is disabled for now. Hopefully I can make this work out soon but for now, it can dock anywhere an XL-sized ship can dock.

The Valhalla also uses a custom engine, which blueprints would need to be bought alongside the ship blueprint to create a functioning ship.

Skirnir Missile Barrage
Is it as OP as it was in X3TC? No, but it is definitely OP by X4 standards 😉

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Everything else

As always, thanks to people in the Egosoft discord for helping me out with my endless messages and problems. Without them, I would still be stuck figuring out the tons of problems that will further delay this project.

Special thanks to aurum, UniTrader, Shuulo, TheShooter36, Axeface, and DeadAir for their extensive help with the various difficulties and other stuff that I cannot do on my own.

Credit also goes Cadius for their version of the Odin that I used for this mod
https://forum.egosoft.com/viewtopic.php?f=94&t=308762

and also to Expnobody for their X3 ship mod collection.
https://forum.egosoft.com/viewtopic.php?f=94&t=309793

Download
Required DLC:

These DLC should be installed in order to use this item.


X4: Split Vendetta
X4: Cradle of Humanity