[SP & MP] Big Fire
A game logic which will create a function (though not in the usual way via the description.ext). All vanilla. Should be ace compatible, so the fire will kill dudes.
The function will create a huge nice fire one called.
There is also a fuel truck once damaged >0.5 it will cause these flames.
Example:
{[OBJECT source of the flames , BOOL – fire? , BOOL – fire will die out? , NUMBER – amount of seconds till the flames die out (1/8 of total number will be randomized)] remoteExec ["Volkownik_fnc_fireeffects2"]} foreach synchronizedObjects thistrigger;