Anthem
An alternate version of Anthem, made as an improvement to the Plantoid version.
Gimmick: Reaper’s Impulse
Reaper’s impulse activates when Anthem is "in danger". The time when it activates depends on damage and stock differences from other players.
In this form her stats change. Her walk speed, dash speed, air speed, gravity, and fall speed increase.
Damage given is also increased.
Anthem loses this form when she is KO’d, or if she deals enough damage to the opponent.
NSpecial: Flare
Anthem charges up a flare of vine energy into a projectile. Once the projectile either reaches its distance or hits someone, a burst of dark energy comes out all at once. Its last charge does a lot of damage but takes the longest to activate!
FSpecial: Reaper’s Shadow
Anthem shoots a beam of light. If it hits an opponent, projectiles will circle arond them for a few seconds before homing into them.
You can stack a max of 5. Hitting a sword sweetspot during Impulse auto activates them.
USpecial: Teleport Slash
Anthem preps her sword and aims towards a portal that can be angled upwards. Once USpecial is let go, she teleports to the portal and bursts out of it with one slash.
In Impulse the uncharged version is jump cancellable on hit, however the move cannot be executed again.
DSpecial: Reaper’s Revenge
On the ground, Anthem creates a portal that summons a plant tentacle that stabs forward, similarly to her old NSpecial. This is actually a counter. If countered the portal will grab the target and drag them towards Anthem, as well as stack 3 Reaper Shadows.
This character differs a lot from Plantoid Anthem, refer to the forum post for more information.
Character is made for Reaper’s Warning, a world created by SpiderBoi, InnerOtaku, and DiChiDu.
Revisions:
Old revisions of this mod are available below. Click the link to download.