Item Stacking Rebalance
This mod aims to promote player choice regarding what to keep while reducing some of the annoyances and trappings involved in loot management.
This approach is taken over the "just stack infinitely" approach many other mods take in order to avoid making the game significantly easier and less about player choice.
The two main changes are to make supply items stack higher to make longer runs less annoying and to make gem stack value more even across the different rarity tiers than in the base game, making even lower tier gems potentially more profitable than the safer choice of Gold (by default Citrine and Jade stacks are worth so little you might as well ignore them entirely).
Dog Treats 2 to 8
Firewood 1 to 3
Food 12 to 32
Torch 8 to 24
Shovel 4 to 9
Other supply items 6 to 9 (Bandages and the likes)
Citrine 5 to 9 (2250g)
Jade 5 to 7 (2625g)
Onyx 5 to 6 (3000g)
Emerald 5 (3750g)
Sapphire 5 to 4 (4000g)
Ruby 5 to 4 (5000g)
Trapezohedron 1 to 2 (7000g)
(remember that the gems listed above can all be stacked 1 higher with the district building)
Jute Tapestry 1 to 2 (9000g)
Consecrated Pew 1 to 3
(CoM) Memory 1 to 9
Since only stack sizes are modified you should be able to enable/disable it on existing saves with zero issues as long as you’re in the Hamlet.
Supply items in Crimson Court, Color of Madness and Shieldbreaker are affected, increasing their stacks to 9 as well.
Should work with and without all DLCs.
Only modifies inventory files, so should be compatible with most mods.
(these were broken up into separate mods for maximum compatibility)
Stackable Quest Items
Antiquarian Increases Heirloom Stack Size
