(Fixed) EliteMod_Skemooo (v2.3) _ Trainable Elites and Doctrines
Elite Mod with Trainable Elites and all 112 Doctrines unlocked via Upgrades from tech structure
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Update (2.3) changes
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Fixed Loading Screen Crash/bug. Now you should be able to play without crashing at the start and end of game.
Issue was caused by an old code that was removed from game files after Sep27th but wasnt removed from MODTOOLS cache by relic. this caused my mod to still reference these non existent code throwing a SCAR error while loading.
outdated upgrade attribute was "spa_strike_formation_devastator"
*****The 3 New Elites are not added since Modtools havent been updated by relic*******
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Update (2.2) changes
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1) Assualt Terminators, Maddread, Wraithlord and Taldeer now benifit from health upgrades.
Terminators -> Infantry health upgrades
Rest of them -> Vehicle health upgrades
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Update (2.1) changes
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1) Line Elites now have additional requirement they unlock via Escalation phase.
2) Fixed Line Elite deaths reseting Elite timers for all elites in all factions.
3) Reduced the population cost for super elites and mid elites to my first release values.
Escalation phase Elite Unlock Breakdown
Phase 1(Start of game) -> Deathwatch, Jonah, Ronahn, Scorpions, Stormboys, Kommando
Phase 2(10 mins) -> Gabriel, Diomedes, Wazmakka, Gorgutz, Weirdboy, Macha, Jainzar, Warpspiders
Phase 3(20 mins) -> Both Terminators, Ven Dreadnaught, Maddread, Meganob, WraithLord, Kyre
Phase 4(30 mins) -> All Super Heavy Elites.
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Update (2.0) changes
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All Elites Trainable form Base buildings and 112 Doctrines Added with bugfixes and quality of life changes.
Doctrines are unlocked via tech upgrades for infantry/vehicle from respective tech structures.
Please find the Complete list of changes in v2.0 here
http://steamcommunity.com/workshop/filedetails/discussion/1126290284/1474222595305658095/