MoiCo Pack [Guns, Monster, Mech Parts & Armor]

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Author: Pinhead Larry

Last revision: 16 Jan, 2018 at 13:10 UTC

File size: 2.9 MB

On Steam Workshop

Description:

This mod adds some new Borderlands 2 inspired weapons, armor and monsters to the game.
Please report any bugs or suggestions in the comments.

+++ PLEASE RATE+++

POLL about what should be added next: https://doodle.com/poll/rtc64tid6xds889x [CLOSED]

If you like my mod and want to keep me motivated please consider supporting me on Patreon: https://www.patreon.com/moimus

Next content will be a set of Mech parts.
WIP Status:
Work paused until 5th February for studying. If I manage to spare some time I’ll push some small updates though.

M3CH-TR4P Mech Body

100 Subscribers special: Added a MoiCo Soldier Armor to the mod

Enjoy and stay tuned for updates 🙂

+++Content+++

WEAPONS:

+ MCO PDW-4
Class: Pistol
Craft at: Tier3 Anvil – Accelerator Addon
Upgradeable: Yes

+ MCO RG-3
Class: Railgun
Craft at: Tier3 Anvil – Accelerator Addon
Upgradeable: Yes

+ MCO Doubletap SMG-6
Class: Machine Pistol
Craft at: Tier3 Anvil – Accelerator Addon
Upgradeable: Yes

ARMOR:

+ MCO Infantry-Protection-Module
Class: Cosmetic Armor
Craft at: Tier3 Anvil
Upgradeable: No

MONSTERS:

+ Claptrap
Biomes: Alien, Arctic, Desert, Forest, Jungle, Midnight, Scorched, Snow, Tundra, Volcanic
ID: claptrap
Capturable: Yes

MECH PARTS:

+ M3CH-TR4P Body
ID: mcobody
Craft at: Mech Part Crafting Table

+ M3CH-TR4P Booster
ID: mcobooster
Craft at: Mech Part Crafting Table

+++ KNOWN ISSUES +++

– Incompability with other mods:
Unfortunately the mod can conflict with other mods that modify player.config and/or .biome files
under certain circumstances
Workaround: After downloading this mod delete all files in the "mods/mcopackage" folder with a .patch suffix.
this removes the blueprints of items and natural spawning of this mods monsters which means
you can spawn them only with /spawitem and /spawnmonster commands but should prevent some compability issues.
Another way to fix this can be manually renaming the id’s of the items featured in this mod. I don’t recommend doing this if you’re not familiar with the starbound mod API