Rome Aeterna – DEI Submod
This Mod is compatible with D.E.I. New 1.3.4: Please put it at the top of the load order admin before D.E.I. Mods.
You can play in very hard mode if you wish.
This MOD is compatible with DEI MODs and has remastered several new Roman units, such as Roman archers, Historical legion, Roman marines, and Roman Generals.
This provides male Roman spies and historical legion names, but the same shield pattern as the source MOD.
Hi everyone, please follow the load order shown in the picture.
For the Roman faction
Include new tactics for Roman units.
Increase the number of agents, armies and edicts.
Better garrison per city and town (All factions)
A bunch of ancillaries are available.
Available male spies for Rome.
Re-skin Generals (Romans and Hellenic) – Roman Generals’ Armour according to the Empire Age.
* Tower sieges are available.
* Roman archers are available.
* Roman marines are available.
* A bunch of ancillaries are available.
* Increase the number of agents, armies and edicts.
* Historic legions in the Mithridatic Wars are available.
* Military academic army building level IV provide more EXP to your armies.
* Ports Military Navy level IV provide more EXP to your fleets.
* Research Centre level IV provides more EXP for your characters.
* War Breed level IV provides more charge and morale to your cavalry units.
* Minor mistakes were solved.
* Compatible with new D.E.I. updates from Feb. 2024.
* Reduce Technological tree time in all factions.
* More aggressive IA.
* The Colosseum and the Circus Maximus are available in the same city.
* Better barbarian recruitment system.
* More aggressive IA.
* The Colosseum and the Circus Maximus are available in the same city.
* Better barbarian recruitment system.
* Fixed Empire maintenance cost.
* Re-skin of Legio Evocati
* Imperial Reforms from Equites to Praetorian Cavalry
* Remastered some Roman units.
* Unlock Roman units in any province:
* Praetorian Cavalry.
* Praetorian Guards.
* Eagle Cohorts.
* Legio Germanica.
* Stats homogenization of Elite Equites and Praetorian Cavalry.
* Remastered some Roman unit cards.
* Increased fertility for the general’s wife.
* Reduced mortality at an early age.
* Roman archers upgrade after Polybian Reforms.
* I removed the Roman default formation in Hastati, Principes and Triarii.
* I fixed the Roman spy unit card (Sometimes it appeared blank).
* Roman Garrison re-structure (Italian Horsemen, Italian Swordmen and Italian Archers).
* Increased fertility for the general’s wife.
* Reduced mortality at an early age.
* Roman archers upgrade after Polybian Reforms.
* I removed the Roman default formation in Hastati, Principes and Triarii.
* I fixed the Roman spy unit card (Sometimes it appeared blank).
* Roman Garrison re-structure (Italian Horsemen, Italian Swordmen and Italian Archers).
* Included Historical legions and remastered with segmentata armour instead of hamata.
* Roman Archers stats are the same as Cretan Archers stats. (Feedback: Alexander is adequate)
* All unit factions have the same stats of DEI MOD.
* Now, the Roman Triumph cinematic is already available in DEI.
* And make satraps available.
* It is adjusted to the cost of sending an emissary to another faction.
* Roman units were re-balanced according to DEI Stats. (Feedback: Dawkins)
* Roman Marines can recruit from the main military port.
* I have reduced the cost of political actions.
* Increased funds to the next turn (+1000 denarii).
* Fixed the Defence Stats for Italian Swordsmen and Roman Marines.
* Unlocked several types of gladiators.
* Available Praetorian Cavalry for the General unit.
* Extended arrow for archers, slingers, and skirmishers (Player only)
* In addition, new navy units, Roman Marines, and Roman Archers
* Unlocked Large Onager, Onager Ship, Socii Equites Extraordinarii and Elite Equites.
* Strong garrison for all factions:
– Light Hoplites > Hoplites
– Armed Citizen > Swordmen
– Light Javelinmen > Javelinmen
– Celtic Swordmen
– Germanic Axemen
– Germanic Hunters
– East Spearmen
– East Archers
* Increased loyalty in your faction.
* Some buildings like Jupiter’s temple, Amphitheatre, Sewer, Library, improve population, public order, income and security.
* Governors (Agents) after 50 turns improved Public order and growth.
* Reduced effect of Storage or Production buildings in public order/Squalor/Banditry.
* Better skills per character (I recommend prioritising the main skills instead of secondary skills)
* To group into Roman Class the new units such as Roman Archers, Roman Marines, Elite Equites, etc.
* After completing the military tech tree, you can recruit Praetorian units, such as crew, in the Roman Navy.
* I fixed the crash error in the MOD.
* Carthaginian generals and Praetorian Guard have a better appearance.
* Minor effect on some Roman Buildings.
* Re-skin of Italian Swordmen, Legio Veterans, Legionaries, Legio Prima, Legio Cohorts.
* Increased ship hull strength when you recruit in military ports at level 4.
* Reduced the garrison of the Roman forums level 4 and level 5.
* Increased loyalty in other Roman families.
Required items:
Click the title to search on this site.
Remastered units - DEI Compatible — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.