Mechanoid Idle Optimization
The mod optimizes idle for mechanoids.
Every time the mechanoids run out of work, they start destroying the TPS in the colony, I’m sick of it. Therefore, I made a patch that replaces the idle behavior of the mechanoids. When the mechanoids have nothing to do, they shutdown and wait until they have a job to do.
The approximate shutdown time for unemployed mechanoids is 2 hours (3000 ticks), after which they will either start working or continue to lie down.
The mod was tested on a colony existing for 11 years, with 38 working mechanoids, excluding combat ones. Almost dead TPS began to return to normal.
Q: Mechanoids sleep for a whole minute and do nothing! What should I do?
A: Wait, wait and wait again. Seriously, shutdown’s rollback isn’t big enough to report it.
Q: Save add/remove in midgame?
A: Yes, unlike the extended version, there is only one patch, which does not affect the game much.