SaxosReskin – 1212 edition – WIP
What does this mod actually do?
Essentially what it does is that it brings units from Snoopys submod and reskin them since personally i think they were a bit odd looking with different armour components. What i try to do is that i attempt to make snoppys units look more like the vanilla units and faction they are from, while giving the units a little bit more armour than usual. Yes, i know its inaccurate but i prefer my units with more eye candy like this.
NOTE: Some tiers and unit cards are currently different, but i’m working on it
NOTE: This mod is far from done, working on it as much as i can
NOTE: Ignore the century might be wrong since i haven’t gotten to that yet
NOTE: I am not going to be doing the Middle East /Asian factions, this mod is for european units only
NOTE: So far its only the unit in the first screen and some other units where the reskin have been applied, though i am working on the others like seen above
This armour reskins alot of snoppys units to be more historical and blending in with the factions that have them
I want to give credit to GMO_Cookies for assisting me with the historical research and accuracy
List of Affected units so far
Garde Escoaisse (Scots guard halberdiers) – pic 2
German Sergeant mercenaries – Renamed to Swiss mercs – 3rd pic
French noble mercenaries – pic 4 & 5
French Men at arms mercenaries – pic 6
Venetian Mercenaries – pic 7
Italian elite knight mercenaries – pic 8
Overhauled a unit as a New Burgundian Men at arms – pic 9
Reskinned Burgundian Noble Halberdiers – pic 10 – They are now Tier 3 period armour
Armoured Burgundian pikemen alot more – pic 11 & 12
Added French t3 sergeants to Burgundy by request
NEW UNIT: Danish Noble Knights late (Unit card needs an update) see pic 14 & 15
You need
Everything you regularly need for the 1212 mod
My mod doesn’t have to replace the 1212 base pack it can run together with it, just make sure its always highest on top in the mod manager for the reskin to take effect
Look above for a few screenshots
Some units have been renamed and completely overhauled – and yes the first screen is a zweihander knight unit
Reskinned the HRE dismounted Maa from Snoopys submod
LOAD order
Must be on top or atleast over the default 1212 packs
Avoid the German guard mercenary unit, it’s missing some armour
If you encounter any other bugs or missing armour / floating armour, don’t hesitate to throw a comment and i’ll see if i can fix it 🙂
Credits: Snoopy & the 1212 team
Do know that since i’m going through alot of education, i don’t have as much time for this mod as before. If anyone want to edit or or continue working on it. Feel more than free to do so, all i ask is you give me credit for the original mod
Required items:
Click the title to search on this site.
Medieval Kingdoms 1212 AD All Settlement Walled - Siege Map Replacer — Steam Workshop
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 1.v2 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 2 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 3 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 4 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 5 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 6 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 7 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 8 — Steam Workshop
Medieval Kingdoms 1212 AD Music — Steam Workshop
Medieval Kingdoms 1212 AD Scripts — Steam Workshop