Forge Master

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Author: Wolfie

Last revision: 4 Jun, 2023 at 19:59 UTC (6)

File size: 300.27 MB

On Steam Workshop

Description:

Thanks everyone for reported issues

Fixed/Added:05/06/2023
– Removed mod features on the Astral Rift Maruader Spawners
It bugs out with annexation being a central structure not sectorlbase. I’ll set some time testing mauraders being sector bases later in th future

Fixed/Added:04/06/2023
– Dark Culture now gets mounts due to Experimental Chamber
– Shield units now get ‘Brace’ when attacked by Polearm or Range units gain +3 defence but gets -5 Flanking defence
– Polearm units now get ‘repel’, overwatch or first strike attacks push back enemies

Fixed/Added:03/06/2023
– Culture mounts are in, requires peasants holding and a market
– Starting mount traits, get additional 30% mount income in colonies
– A lot of rollovers added in of existing texts
– Rite of The Asrtal Summons fix (Had weird tagging)
– Wargs and Boars don’t bug out with two handed weapons and Subjugators added after a mount
– Astral Rifts now correctly says gives +1 cosmite
– Removed mod effects on Gold Smith structure
– Added in Culture Forge structures (there is no recipes yet, starts tomorrow)
– Shield units and cleanse astral rifts will also get an update tomorrow

Fixed/Added:02/06/2023
– Fixed the load game issues still being caused by a broken property
– Races now have roll-overs for their unique abilities (Will revisit all in game text soon for easier reading)

Fixed/Added:01/06/2023
– Long loading time fixed from yesterdays update, the upskill randomiser got bugged when removed the armour and resistance gaining traits (on load-up was checking every unit for the missing properties)

Fixed/Added:31/05/2023
– Defence and Resistance has been removed from the added percentage combat traits
– Heroes can no longer get the combat traits (this is exclusive for units as they already got their own levelling system)

Fixed/Added:28/05/2023
– Destriers and Coursiers have properly been setup like other mounts, updated the visuals of some of the other horses to include manes, bridles etc
– Golden Golems weapon overlay now correctly positioned
(Just a heads up unless somethings critical, updates will be weekly), immediate plan is culture mounts, next week staffs and orbs and then culture equipment which will likely go over a few weeks 9 items per culture.

Welcome to Forge Master

Foremost this is an overhaul mod. A lot of stuff will be in the works for months and years to come will update later these deets. Currently Faction mounts are getting an overhaul. and starting on Orb and Staff crafting.

Chinese translation

Available below thanks to 呶呶BOT!
https://steamcommunity.com/sharedfiles/filedetails/?id=2972593883

Short Version:
Race Trait, Crafting, New Resources, Unit weapon categorisation, More cosmetic stuff with a lot more on the way

Long Version:
A detailed guide on resources, game mechanics, crafting details, infestation transformation and legendary bosses below
https://steamcommunity.com/sharedfiles/filedetails/?id=2971950421

Added in general loading screen art, new sigils, unit race colours that are not too out of place weird like a sickly pink , ghoul green, armour colours that seem theme fitting, a few new models and beards

What’s next?
Arcanum and Monastery update with crafting of orbs, staffs. And Battlemage and support outfits

Note: This is an alpha phase with each dev update things will break, nothing is balanced, cosmetics may go wonky. Early feedback would be helpful on the general race traits, how easy/hard was it to figure out crafting?

Note new content is on the backburner for now while foundations are sorted, eg forms, cultural gear and so on but happy to hear them anyhow. People are welcome to take any aspect of the mod for AOW modding purposes
A peak at planned features are here down the bottom
https://steamcommunity.com/sharedfiles/filedetails/?id=2971950421javascript:ValidateForm()

I wont be doing alternate versions of this mod but people are free to grab what they wish

**** To avoid mod conflicts have Forge Master at the bottom of your playlist load order ****