Anbennar – Ancient Knowledge & Technologies

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Author: haito3200

Last revision: 28 May at 19:03 UTC (14)

File size: 129.71 MB

On Steam Workshop

Description:
Anbennar Submod

Updated to the latest Anbennar Update, Inheritors of Insyaa

– A total of 600+ Events, monuments, 3 special units and many other things.

General Content for both Dwarves/non-Dwarves, featuring:

Metallurgy System: while developing Caverns, Mountains or Highlands you will find various different Metals
If you are Dwarven you will be able to find many Metals, Blueprints and Ancient Runes while exploring Dwarven Holds.
If you are NOT Dwarven, you will be able to research your own Blueprints and Enchantments.
Once a certain part of the mission tree is done, you will be able to forge custom equipment for each of your unit types (infantry, cavalry, artillery) using a combination of these 3 things and obtaining Military Buffs relative to the quality of the selected components, but keep in mind High Quality = Great Buffs but also High Cost.

Alloy Forge: If you are unsatisfied by the Metals you found you can creat your own Alloys thanks to the Alloy Forge

Research & Progress: you will be able to improve your nation’ technology with your own hands. I could add a detailed explanation, but it is easier to just play the mod.

Secondary Technologies: Technologies not represented by Administrative, Diplomatic or Military but by other types of knowledge. These include Arcane Arts, Metallurgy, Alchemy, Medicine, Mechanics. You can obtain experience for each of these technologies through having certain buildings or, if you are dwarven, by finding blueprints and runes in the serpentspine and reverse engineer. Once a certain amount of exp is accumulated you will be able to level up the relative tech lvl through the Metallurgy interface

Expanded Buildings: Buildings are massively expanded. Some need to be unlocked through the Mechanics interface, by spending Innovation but most require a mix of technology, Secondary Technologies, Elemental and Conceptual Magic, Steam power or even Electricity to be built. Buildings in the Technology category give Secondary Technologies Experience periodicaly, which is needed to level up the secondary techs.

Dwarven Content, featuring:

– An Additional Research Interface: From here you will have access to the true dwarven technologies and ancient rituals.

Hold Exploration: The possibility to explore dwarven holds. Every single Dig Level (except the 1st) can be explored and many things which were left behind by the ancient dwarfs and their enemies can be discovered. Every exploration team you send has a certain amount of risk involved and this risk increases steadily the deeper your Hold goes.

– A Research Facility: Once your exploration team has completely surveyed a Dig Level, you will be able to build the Research Facility from the unique racial interface this mod adds. This institute will help you uncover the many mysteries the serpentspine has left for your dwarfs. Ancient Dwarven Knowledge in particular will gain a whole new level of importance.

– A New Estate: Runesmiths, a bunch of mages, scientists and artisans working for the Research Facility. The estate will be enabled when the research facilitry is built. Runesmiths works in a simlar way as artificers, mechanically. You can research inventions after advancing in the Research & Progress interface and you have a resource called Production capacity which you can use to enable the inventions through the newly added interface. In addition you can spend innovativeness to improve already discovered inventions to make them more efficient. This is but a part of what you will find.

– Some flavorful events regarding the stories and peculiarities of each hold. These events are unlocked during exploration and are maybe the most appreciated part of this mod. You do not need a particular tag or capital to unlock them and you can "collect" them all in a single run. Here is the list of Holds which currently have a good amount of unique events:
List of Holds With Unique events

This mod also chages the max number of personalities from 3 to 4.
Ai is able to use some things, an AI buffing system is in place to compensate the player’s advancement: once per institution you will have an event asking what difficulty level you desire.

Compatibility

Very few files were overwritten in making this mod:
– topbar.gui
– macrobuildinterface.gui
– provinceview.gui
– adm.txt
– dip.txt
– mil.txt
– 00_buildings.txt

This means it will work with every other expansion/flavor pack/monument mod/… out there.
There are issues with mods adding Buildings/ideas and with Guibennar

– Patches list ( they probably don’t work for now, as mod authors still need to match the newest update ):
Patch for Relics of Anbennar
Patch Doge’s Ideas
Patch Doge’s Trade Goods
Patch Homebrew Silvertaped
Patch for ADMC – C

Tested to be working in 1.37.5 with 15/05/2026 Steam Anbennar.
Tell me if you encounter issues.

Q&A

– Is this mod save game compatible?
– NO

– Which Anbennar version should i use with this mod?
– It works with both Steam and BitBucket versions of Anbennar.

– What is this mod compatible with?
– Most mods, BUT there may be issues with graphical mods, mods adding new interfaces, buildings and idea mods.

– What if i don’t play on steam?
– There is a github link somewhere in the comments, find it XD.

For a fast answer or just beacause you want to:
Discord Server[discord.gg]

This mod is still a work in progress. It is 100% usable and i will not upload anything without having playtested it a bit, but i still have a lot of things left to add.
English is not my main language so there could be some mistakes.

Credits

haito3200 – myself, made most of the mod
dmeyster – AI images, development discussions on the mod and testing/balancing
Jothell – coding discussions, error hunting, code optimization
Tam – Writing and suggestions
Lord Admiral Farsight – Writing and suggestions
AmyClaraRose – Discord Admin and one of the first supporters of the mod

A special thanks to all the members of the Discord Server[discord.gg] who haven’t been mentioned on this list

Let me know if you like the mod!