[TGW] Mt.65 Pack
The Greatest War (TGW) is a mod project set in the same universe as Ignition Point, albeit in the interwar period (1920s-30s). These vehicles utilize unique balancing compared to Ignition Point and Ignition Point Portal and thus are not compatible. They are, however, decently compatible with that other fictional interwar-esque project on the workshop, mostly because I like playing with both my own mods and those mods from the other project.
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The Mt.65 is Wespad’s main medium tank from 1932 to 1940, where it’s mostly replaced by the Mt.70. Although it’s more akin to a light tank down to the poor armor and weight, it proves superior to many of its opponents, especially with later upgrades that add on more armor and a better cannon.
This pack contains the Mt.65 37mm, the Mt.65 Heavy Type 2 50mm, and the Mt.65 Heavy Type 3.1 60mm. The Mt.65 37mm has no add on armor or skirts, but boasts a high velocity 37mm firing AP and HE, and a machine gun. The Mt.65 H2 50mm has a better 50mm cannon, as well as thick add on armor, skirts, mine launchers, but loses its coaxial machine gun. The Mt.65 H3.1 60mm is a compromise, getting even thicker hull armor, losing its turret armor, and getting a better 60mm howitzer firing HEAT, plus retains its coaxial machine gun.
The Mt.65’s main gimmick is the add on armor and mine launchers on the H2. The add on armor absorbs shots and keeps you in the fight longer, while the mine launchers allow for close ranged infantry annihilation on all sides of the tank.
Front – 1x damage, AT
Sides – 2x damage, AT, 1x damage. Heavy Arms
Turret – 1x damage, AT
Rear – 4x damage, AT, 1x damage, Heavy Arms
Skirts and Add On Armor – AT, no damage
Engine Deck – Instant kill with AT, severe damage from Heavy Arms
Pro tips:
The Mt.65 is the most universal, jack of all trades but master of none.
The Mt.65 50mm is easily overwhelmed by infantry. Keep your distance and use cover to your advantage, and hide your rear whenever possible.
The Mt.65 60mm has no turret protection, so going hull down is ill advised. You may be super slow, but your goal should be close range infantry support. As well as this, you don’t need to switch between AP and HE, down to your universal HEAT round.
Mod in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2800320822 Tank Pit 2
Credits:
Sounds – Jay and Galahad (WW2C), War Thunder, other sources
Advising and sourcing various things – 404
Particles – Dv_Kommandant, Lem
Design – Me
Model and Unity Configuration – Me
Thank you for reading this far. Join the server if you want, we’ve got some big news in the works.