Kraltech Industries LITE
Here’s a weaker version of kratech industries mod. The changes of the mod are as follows
– All weapons, including mech weapons, armor penetration doesn’t exceed 200%.
-Burst shot count of mech weapons have been reduced.
-Mech variant sharp armor doesn’t exceed 155%.
-Some tanky mechs have their incoming damage factor removed, so they’ll be as killable as I remember them during their conception.
-Mech skill damages are nerfed to the ground. Now there damages doesn’t exceed 1000, and their armor penetration doesn’t exceed 200%. So damages like anti-human nanites are fixed at 999, although the damage is better than the hellsphere cannon damage, if your pawn is heavily armored, they can easily tank the damage.
-Player turrets are somewhat weakened.
-Player armor are now nerfed, preferably the boss gears and the enforcer gears
-Mech turrets are nerfed.
Things that remained in the mod
-Special properties of mech weapons have remained, since you can block it with a shield belt.
-Instant-kill mechanics still remained, since you can block it with armor, and avoid it if you’re careful enough.
Hopefully this nerf would help you in your rimworld playthrough, but do not play this mod alongside the original kraltech industries mod, since it uses the same DLL.
Oh, and if you find the extreme weather events unfair, I high advised that you download the Incident Disabler mod by Murmur, it disables all incidents including the modded ones
Required DLC:
These DLC should be installed in order to use this item.
RimWorld - Royalty
RimWorld - Ideology
RimWorld - Biotech
Revisions:
Old revisions of this mod are available below. Click the link to download.