BTOOOM! Grenade Mod
This mod adds 6 different explosives based on the manga/anime “BTOOOM!”, as well as multiple stages utilizing the mod. This mod will be updated in the future, adding one or two more BIM (the name for the explosives), more level and some overall polish.
BIM Bag: Holds eight BIM devices of the same variant. Displays amount left with green lines next to you, Infinite ammo is supported.
Quack = bring out the next BIM.
Spawn with BIM Bag: In the modifier section, every duck spawns with a random BIM Bag in deathmatch.
—
Cracker BIM: Impact grenade. Explodes on impact with ducks and surfaces. Bullets will explode them.
Fire: Arm/Disarm explosion.
Down + Pickup/Throw: Set impact as a pressure mine. Impact can be picked up if done carefully.
Timer BIM: A counter down from 5 to an explosion. Only the duck who uses the Timer can disarm it.
Up + Fire: Set timer up (10 max)
Down + Fire: Set timer down (1 max)
Fire: Arm/Disarm timer
Remote Control BIM: Sets mine(s) that you can detonate whenever you want with a controller. Can be thrown to attach to walls only.
Fire: Throw mine.
Strafe: Cycle through the mines you placed, in the order they were placed.
Quack: Explode the mine that your controller is currently displaying.
Implosion BIM: Creates a vortex that sucks everything towards it, then destorys the objects and stage around it’s center point. Can be attached to the stage, ducks, and even items.
Fire: Arm/Disarm (suction starts 1 second after armed, so throw it quickly!)
Flame BIM: On impact fire shoots out to the sides and straight up. Only impacts on the stage, not ducks.
Fire: Arm/Disarm
Homing BIM: Device that tails a selected duck in a straight line. If trapped between a wall and the targeted duck, it will explode in a few seconds. Can be shot to be destroyed, although difficult.
Quack: Cycle through the color of duck you want the BIM to follow. You can pick up a homing following another duck to disarm and use it.
Fire: Arm/Disarm
Throw + Up/down: Immediately chases target.
Throw: Begins chasing target after it reaches a certain speed, fast and slow.