Ducat Development

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Author: FreeGlutenRice

Last revision: 20 Jun, 2023 at 20:08 UTC (1)

File size: 76.8 KB

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Description:

This mod lets you develop provinces with ducats instad of monarch power by giving you a toggleable decision.

How it works//
The conversion factor is 10x. For example, if developing production were to cost you 47 diplo points, it will cost 470 ducats. All modifiers valid in 1.35 are reflected in calculation. Other ancillary effects (e.g. reducing devastation or increasing institution) apply as well. You can use ducats to develop only if you are not running a deficit and do not have any loans. Even when you are spending ducats to develop, you must have enough monarch points to be able to do so (e.g. even if you have 470 ducats, you have to have 47 diplo points). It is possible to bypass this issue (see the original mod below) but I ended up leaving this in because it does make some sense from both realism and gameplay perspectives.

Why I made this mode//
Monarch power generation does not scale linearly with the economy and tops out. That said, an economic hegemon and a backwater duchy have little difference in developing their province. Buildings can narrow this gap but not entirely. In addition, there are times when it just makes more sense to use ducats to develop rather than monarch points, particularly in the late game when you are strapped for monarch points but swimming in gold. From realism’s standpoint, ducat development can represent economic growth driven by capital instead of government.

Misc//
Feel free to use or modify my spaghetti code as long as credit is given. That said, the inspiration and basis for this mod came from MefedronLover’s mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2203173096&searchtext=ducat+dev). Shoutout to his Trade Goods Expanded mod.

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Revisions:

Old revisions of this mod are available below. Click the link to download.