AuzrLane-Eagle Union

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Author: HSbF6HSO3F

Last revision: 16 Aug, 2025 at 13:16 UTC (5)

File size: 290.87 MB

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Description:

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Added a civilization based on the Eagle Union in the game work "Azur Lane" – the Eagle Union, which has strong industrial and technological strength. This mod has added 5 leaders: Essex, New Jersey, Georgia, Helena and Allen M. Sumner.

Unique Ability

The Brilliance of Technology and Industry
All Improvements +1 Production and +1 Science, and then +1 Production after researching the Industrialization technology. The number of Great Scientist and Great Engineer points earned per turn is increased by 100%, and the Great Scientist and Great Engineer have an additional charge. For every great person actived, all cities +5% Production. Can use Research Point to unlock technology, civic, and complete city production.

Unique District

Santa Clara Valley
Eagle Union unique district, replacing Industrial Zone district, unlock earlier, cost less, and have no population demand (Therefore, it is not a specialty district). Gain standard Production adjacency bonus from adjacent districts. Production Adjacent Bonus also provides Science and Gold. Cities earn Research Point per turn equal to 20% of their Science, Culture and Production per turn rate. All Improvements in the city +1 Science and +1 Production, and then +1 Production after researching the Apprenticeship technology. Major adjacency bonus to adjacent districts. +2 Production bonus from each adjacent Harbor and Ivy League.
Ivy League
Eagle Union unique district, replacing Campus district, cost less. Science Adjacent Bonus also provides Culture. Per turn Research Point +5% and Research Point cost -5%. Districts that adjacent to the Ivy League Adjacent bonus also provides Science. +1 Population in the city when completed. All Improvements in the city +2 Gold, and 30% Production increase to projects in the city.

Unique Building

Newport News Shipbuilding
A building unique to Eagle Union. All naval units trained in this city +50% combat experience, starting with a free promotion and +5 Combat Strength. Bonus Production equal to the adjacency bonus of the Harbor district. +2 Production on all Coast and Lake tiles for this city. Allows Fleets and Armadas to be trained directly. In this city, Fleet and Armada training costs reduced 25%, and receive a second naval unit each time you train a naval unit.

Unique Unit

Enterprise-class aircraft carriers
Eagle Union unique Atomic era naval unit with powerful melee attack power and air unit transport capabilities. +4 Influence points per turn.

Leaders

Essex
Leader’s Ability: The Fightin’est Ship in the Fleet
+7 Combat Strength for all naval units, all naval units +1 Combat Strength for all military units. +1 Movement for all units, +1 Sight. Reduce the time required to produce military units by 50%. When producing a Naval Combat unit, obtain Culture equivalent to 40% of the unit’s cost. Gain the Essex-class aircraft carrier and F2H Banshee unique unit respectively when the Combustion technology and the Laser technology are researched.
Unique Unit
Essex-class aircraft carrier:
Essex’s unique Modern era naval unit that replaces the Aircraft Carrier, unlocked earlier. Mobility is higher than aircraft carriers, melee attack power is higher, air defense and more initial aircraft capacity are possessed.
F2H Banshee:
Essex’s unique Information era air units that replaced the Jet Fighters. Stronger than the Jet Fighters, with longer range and movement.


Georgia
Leader’s Ability: Heavy Barrel Blaster
Begin the game with the Irrigation technologies unlocked, Plantation +2 Culture and +4 Gold, +1 Trade Route capacity and unleash Culture Bomb on surrounding territory. Each Specialty District in the Destination city of the Trade Route offers +2 Culture and +4 Gold. +7 Combat Strength for all units when attacking naval units and district defenses, and all naval units and ranged units can do full damage against cities. Gain the Iowa-class battleship prototype scheme IV unique unit when the Advanced Ballistics technology is researched.
Unique Unit
Iowa-class battleship prototype scheme IV
Georgia’s unique Atomic era naval unit that replaces the Missile Cruiser, unlocked earlier. Expensive to build, but with a powerful range and strong long-range combat effectiveness.


New Jersey
Leader’s Ability: Firepower for Freedom
Can declare a War of Liberation after gaining the Defensive Tactics Civic. +5 Combat Strength, +2 Movement, +100% Production within 10 turns after the War of Liberation, Reconquest and Defense of the City-State. +5 Combat Strength for all military units when at war. Each Trade Route sent to a City-State awards 2 Envoy there. +1 Food, +1 Culture, +3 Gold for all Farms, Pastures, Camps and Plantation improvements. Gain the Iowa-class battleship unique unit when the Advanced Ballistics technology is researched.
Unique Unit
Iowa-class battleship
New Jersey’s unique Atomic era naval unit that replaces the Missile Cruiser, unlock earlier. Stronger than Missile Cruiser.
Unique Improvement
Floutish Garden
Unlocks the Builder ability to construct a Floutish Garden, unique to New Jersey. +2 Production, +2 Culture, +1 Housing. +1 Food and Culture for each adjacent Farms, Pastures, Camps or Plantations. +3 Gold for each adjacent to Floutish Gardens. +1 Production and Gold for each adjacent Districts after studying Industrialization. It can only be built on Grassland, Grassland Hills, Plains and Plains Hills.


Helena
Leader’s Ability: The Wonder of Kula Gulf
Has 4 level of Diplomatic Visibility greater than normal with every civilization that she’s met. Enemy Spy level reduced by 4 in her lands. Her Spy level is increased by 4 for offensive operations. Plots adjacent to the Coast and Lake provide +1 Culture and +1 Production. The Coast and Lake +2 Faith and provides standard adjacent bonuses and +1 Culture for adjacent Districts. +2 sight for all units, which the sight is not obstructed by Terrains and Features and give their adjacent enemy units -4 Combat Strength. Gain the St. Louis-class Light Cruiser unique unit when the Combustion technology is researched.
Unique Unit
St. Louis-class Light Cruiser
Helena unique Modern era naval unit with a high field of view and powerful air defense, it can perform long-range attacks with a range of 2 and expose the position of naval raiders in line of sight. Can be upgraded to the Missile Cruiser.


Allen M. Sumner
Leader’s Ability: Shooting Gun-Star
Earn Research Point per turn equal to 20% of Culture per turn rate. All Districts +2 Culture from each adjacent Districts. After Flight is researched, all districts receive Tourism equal to the Culture output. +100% Tourism pressure from the city with Theater Square towards other civilizations when the game enters the Modern era. Gain the Allen M. Sumner-class Destroyer unique unit when the Combined Arms technology is researched.
Unique Unit
Allen M. Sumner-class Destroyer
Allen M. Sumner’s unique Atomic era naval unit that replaces the Destroyer. Stronger than the Destroyer, and has strong anti-air power, can carry out a range of 1 long range attack. +7 Combat Strength when fighting a naval Raider, shows the naval raider in sight.


This mod recommends subscribing to Azur Lane-Dll Core for a better experience!
Adaptation for Golden Age can be found in Eagle Union-Golden Age Fit
See more leaders at: Eagle Union-Leaders Expansion I