[SP-Campaign] M.E.R.C.S. – 1.11

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Author: IndeedPete

Last revision: 4 May, 2020 at 18:40 UTC

File size: 109.64 MB

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Description:

BI-Forums Thread[forums.bohemia.net]

Version: 1.11

Overview
M.E.R.C.S. is a story-driven singleplayer campaign for Arma 3, revolving around the exploits of a private military company on Altis. You assume the role of Raif Salih, a Sudanese refugee and ex-soldier, coerced into fighting alongside a mysterious, mercenary organisation. From a first person view, you will strive to escape a world of violence for private gain, where nothing but greed is sacred.
In achieving your mission objectives, you are afforded complete freedom – there are few boundaries and every decision you make entails a consequence. Through a dynamic economic system, you can purchase or sell equipment, hire new recruits, or accept contracts to gain rewards and further your own, unique narrative. On the way, you must engage and interact with an assortment of different characters, each desperate to exploit you for their own ends. Whether you embrace or betray these powers is up to you…

Raif’s Story
Born in Karthoum, Sudan, Raif Salih became an orphan at the early age of two. Growing up as one of the poorest people in one of the poorest countries on this planet he basically had no other option than to join the military – the Sudanese Armed Forces (SAF).
After years of internecine conflict in East Africa, Ethiopian forces led a major offensive against their neighbours. Raif’s friends fell before the onslaught and the SAF were deadlocked in a war they could not win, despite their successful defence of Khartoum at the centre of the country.
Raif understood that even if the Ethiopians relented, there would be nothing left of what he had once called home. Taking what little he had, he deserted the SAF, slipped through enemy lines, and travelled for weeks on foot through the East Sahara desert.
Eventually, Raif reached Alexandria in Egypt and secured safe passage to Greece, where he believed he could begin again. Now, his only hope is that ‘Nikos’, the man that brokered his European dream, is as trustworthy as he appears…

Features
– Story-Driven Single-Player Campaign
– First / Third Person Cutscenes
– Infantry / Light Vehicle / Aircraft Gameplay
– Large Variety of Mission Types
– Decisions have Vast Impact on Story / Current Mission
– Small Side Stories within a Mission(-set)
– Custom Conversation System
– Custom Shop System
– Custom Textures
– Custom Hud Enhancements
– 35 Missions In Total (Hubs / Connecting Missions Included)
– Mod Support for Sevaral Weapon Packs

Known Issues:
– Developer console is enabled. In case you encounter a game breaker you can always execute [] call IP_fnc_cheatEndMission; It will automatically determine and load the next logical mission.
– The use of DevBranch or mods may impact playability, especially AI driving skills are fundamental to make some missions work. I recommend to run this campaign in stable branch! (Tested with Arma 3 v1.18)
– Home Sweet Home: The ambient shooter at the range sometimes shoots the bystanders. This is caused by a messed up aiming AI which constantly drifts away from the assigned target.
– Home Sweet Home: The gambler mentions BlackJack as possible gamble but it is not implemented yet.
– Ransom Demand: The fleeing car might be crashing against something or the passengers disembark randomly and walk instead. I’m researching ways to rebuild this mission.
– Checkpoint Charlie: The incoming cars sometimes crash into or stuck at the bar gate. If they can’t continue they get deleted sometimes which breaks the mission flow.
– Very Important Pickup: Performance might suffer under many ambient AI units.
– Riot Control: Performance might suffer under many ambient AI units.
– Panzerfaust: There’s always one AI from the player’s group stucking at the briefing desk. Sometimes he follows after a few regroup commands. In case he doesn’t, step away from the table and type into the debug console: {_x setPos (getPos player)} forEach (units group player);
– Panzerfaust: Other parts of the battle group go funny ways.
– Glass System: Usage in an environment with lots of objects might affect performance. I recommend turning down the core functions first.

Development Roadmap – Scopes & Features

Alpha (RETIRED):
– 1 Intro Mission
– 1 Hub Mission
– 11 Contract Missions
– 1 Transit Mission
– 2 Endings

Beta (RETIRED):
– Campaign Completed
– 1 Intro Mission
– 3 Hub Missions
– 22 Contract Missions
– 1 Transit Mission
– 8 Endings / 11 Variations
– Advanced Shop System (Vehicles & Camp Enhancements)

Gold (RELEASED):
– Voice Acting (CANCELED)
– Mod Compability (ONGOING)
– Generic Side Missions (OPTIONAL)

Contact
You can reach me on the BI-Forums: http://forums.bistudio.com/member.php?53386-IndeedPete
Or feel free to add me on steam: http://steamcommunity.com/id/IndeedPete/

License
Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.
All authors of third party content gave me permissions to use their works in the MANW Contest.

Credits & Thanks
– Bohemia Interactive Studios for this great game!
– aeroson for his get/set loadout and repetitive clean up scripts!
– cobra4v320 for his HALO/parachuting scripts!
– Kydoimos for cross-reading and improving some of the dialogues and texts!
– mrflay for his explosion detector!
– Shuko for his SHKPos script!
– Surfer for his help regarding the awesome M.E.R.C.S. logo and way too many textures and images!
– tpw for his ambient civilian script package!
– And all the great people on the BI-Forums who helped out with answers and feedback to so many questions!

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