Ranged units more realistic
Ranged units made more realistic.
Slingers get 100 instead of 25 stones (running out of stones? i think not!)
Slingers had the best range in ancient history, so they get + 50 range, outranging archers slightly
Archers get 25 more range, slightly less then slingers but far more then Peltasts
Archers get 3 extra damage, arrow do more damage then stones.
Peltast throw big spears, not small rocks or small arrows, so they are far more likely to penetrate armor or even an shield. So they got an 50% Armor Penetration buff
Peltasts also wore more protection then slingers and archers (they had to get close), a peltast (=shield) en bronze helmet were common. So i gave them healthbuff, so they are a bit more tough then archers and slingers.
Every unit is usefull now but all in different ways, ranged units are now actually worth to enlist in your army.