Major Factions
Grand Campaign, Hannibal at the Gates, and Caesar in Gaul
This mod adds a bonus income to the capital of Carthage and Rome with a small increase to Egypt and Seleucia. The aim is to increase the survivability and expansion of the major empires.
Major Factions is also available in a 4 singular faction split that allows you to select which faction’s bonus you want to turn on. In case you want to play Rome and turn off the bonus, you can just uncheck it.
Using the Major Factions mod and the four singular faction mods will not hurt anything, its only redundant.
Trade and resources are not affected
Major Factions Includes
• Major Factions Carthage – Adds a bonus income to the capital of Carthage
• Major Factions Roman – Adds a bonus income to the capital of Roman
• Major Factions Egypt – Adds a small bonus income to the capital of Egypt
• Major Factions Seleucia – Adds a small bonus income to the capital of Seleucia
This Mod Works Best With
Darick Skarr’s Minor Factions – Decreases economy of all minor factions and removes hidden income bonus.
Compatible Mods
Divide Et Impera – As of 3/11/14
Reduced AI Agent Usage Mod – As of 3/02/14
Hegemonia: Large Empires – As of 11/11/13
Radious Total War Mod – As of 11/27/13
• Radious AI Mod – As of 11/27/13
• Radious Battle Mod – As of 11/27/13
• Radious Campaign Features Mod – As of 11/27/13
• Radious Economy and Research Mod – As of 11/27/13
Turn per year mods
Many more
All mods are created with compatibility and modularity in mind.
Save Game Compatible
Works in Multiplayer Campaign – Both players need the mod installed
Please report any problems you may have