Maltis Game Overhaul Core Mod
Some other functionallities are splitted in some submods/mod extensions so that they can be used optionally!
Check out the Official Mod Pack Collection for all Submods/Mod Extensions!
The plan is to have a mod which does all you need in one so you don’t have to mess around with many single ones which are also mostly kinda ballanced in their own ways or are simply incompatible with each other.
Compatible and ballanced with the base game.
And of course you can still add more mods if you want to.
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With it the mod finally reaches version 1.0:
– Most parts can now be overclocked (30+)
– Many unique weapon overclock-effects (10+)
– Updated Visuals and new visuals for the overclocked modules
– Ballancing roundup and some minor QoL Balance updates (f. ex. removed the reduced shield damage of the small laser blasters for less confusion)
– Edited/Updated/Improved many translations
– you can now select the corridor visual of your choice for all corridor related parts and even the vanilla ones and maybe some of your other mods if they inherit properly!
– Added some new enemys with the new overclocked weapons -> more will be released soon
– Added a new alternative radiator which offers a smaller thrust output area but less thrust output. -> can be placed in ships more easily
I will try to finish the overclocking functionality for the missing as fast as possible but this is so far already a huge update! Hope you enjoy and feel free to give me feedback 🙂
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I garantee that you will never have to restart your campaign because of changes of my mod
I reccommend using the following UI Scalings for an optimal game experience!
If you have too long descriptions lower the UI Scale ratio.
FullHD : 100% UI Scaling
(U)WQHD : 150% UI Scaling
UHD : 200% UI Scaling
I recommend trying out this mod when having the Maltis Game Overhaul Core Mod active:
Vanilla Functionality Plus And Reballance
If you run into issues when starting the game cause of other mods that modify vanilla parts you best send me the log/the Mod that is conflicting with it and disable it again or disable the conflicting mod if you can live without it,
thanks for your help!
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can discuss about changes/upcoming features,
and can share cosmoteer dependent content with other community members!
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public since 18.05.2023 (0.6.7):
BETA test phase-> In this phase I have to rely on you to test out stuff to give me feedback about some unballanced things or maybe new ideas / bugs and so on! Any kind of constructive criticism is helpfull!
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– New weapons
– New defense systems
– New armor types
– New Mining Gadgets & Mechanics
– New farming mechanics (outer Asteroid belt, new more valuable asteroid fields, new wracks / rescue missions)
– New techs to unlock -> more late game goals
– New shield gens in different versions and shield angle varietys
– New refinerys + resources
– New (stronger) enemy ships (Maltis Enemy Pack Mod Extension)
– New engines (f.ex. quantum drive)
– New reactors/generators
– New cockpits
– New corridors
– New crew quarters
– New conveyors
– New offensive explosive charges
– Many quality of life changes
– Increased Storage (Maltis Max Stack Mod Extension)
– Unique Booster Modules to boost shields/weapons/utility and much more!
– New Galaxy Settings (sizes, tiers per system,…)
– New Game Speed Settings (sub mod)
– New difficulties settings
– New unique Mechanics (f. ex. you can switch your corridor/armor visuals with 2 easy accessible buttons)
>>>>>>>>>>>>>>>>>>>>>>>ENG/DE support<<<<<<<<<<<<<<<<<<<<<<<
A ground rule for my mod: Stats > Info when it comes to parts in normal circumstances. They should be always up to date! If you find them differentiating from the info let me know! 🙂
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– Add new ballistic&rocket/missile/torpedo weapons and counter measures for them
– Add more unique parts, mostly weapons or defenses with unique functionallity
– Add active abilities components which can be used in different situations
– Add more special/unique missions with special/unique rewards
– Add new PvE modes for just fighting AI
– Add a new PvP mode in which everyone has a specific ship pool to choose from
– New Crew Settings
– New Cannon Versions
– Add missing MkX variants for existing modules
– Xenon Enemy Mod Extension/submod
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In my opinion there can’t be really too much enemy variance so if you want to share some of your designs, best made with some of the mod weapons. Send them to me with optionally a tier recommandation and we can get this done ;).
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This mod uses by an generous agreement "NonVanilla" textures which are self made by Ultranova for the mod Gallactic Allegiance
Furthermore this mod uses some base/recolored textures from other mods (does not require them and also but you can try using them aswell if you want to but I do not support them officialy with my new added features or functionallities…):
Galactic Allegiance
Small Hyperium Blaster
Adjustable Shields
Modular Laser Bolt
Heavy Armor
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Please feel free to give feedback on anything or to suggest new content.
An early version of the mod but it grows fast ;).
Revisions:
Old revisions of this mod are available below. Click the link to download.