Zeta Reticulans [Player/Hostile Factions]

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Author: GarbageDay

Last revision: 27 May, 2023 at 09:16 UTC

File size: 69.81 MB

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Description:

   
            Currently added hybrids: Forsaken, Mantis, Thrumkin, Human, Scalemen, Moyo.
                                                    Bio-tech expansion is not needed


                        Interrupter rifle, singularity bombs, and allocator waffers.
                                       Available through special orbital traders.


                     Cold and mechanical, Zeta Reticulans are unaffected by most emotion.

      A Reticulan’s greatest joy is working in their field of expertise and frustrations mostly stem
                  from whether work standards are being kept and mission guidelines followed.


                        Keep schedules full, be productive, and never stop dissecting.

       These guys are real jerks! Get a colony wide mood boost from stealing memories, organ harvesting, butchering humanlike *and* animals! Harvest hemogen for fun, suck genes dry! Make sure enemies stay alive long enough to die on the operating table; or show your kind side and catch and release after cutting out a kidney.

                   Regulation, regimentation, and overarching administrative control.

       Will you abide by the auspice of the Reticulan’s centralized assembly, adhering to rigorous regulations and the strict permitting system that directs gene modification and mechanoid use? Or use your surgical expertise to break free of the system, casting away your implants, and adjust your operations according to your own authority?

   Archives:
   v1.2 https://github.com/GarbageDayIsHereToStay/Zeta-Reticulans-1.2-Archive
   
   

For Bio-Tech DL the Dev version of HAR to access babies/fix some gene errors

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