Minor Factions
Grand Campaign and Caesar in Gaul
This mod removes the hidden bonus minor factions receive. It also lowers minor faction base income. Previously all factions had the same base income. It does not affect any playable factions in the Grand Campaign or Caesar in Gual.
Minor factions still have the potential of becoming large empires but they will no longer be a power house with one territory. If they manage to expand, their handicap will hinder them far less the more they do. If they manage to become a large empire it will not even be noticeable at that point. That faction will have to play much smarter to get over the original hurdle so it’s less likely to happen now.
Trade and resources are not affected
Since this mod handicaps minor factions it does make the game easier. If you still want the same difficulty of a "normal difficulty" setting, I’d suggest setting your campaign difficulty to hard and then when loaded into the campaign set your battle difficulty to normal. The higher setting will allow minors to create more troops but the difference between majors and minors will still be there.
This Mod Works Best With Darick Skarr’s
Major Factions – Includes all four factions below
• Major Factions Carthage – Adds a bonus income to the capital of Carthage
• Major Factions Roman – Adds a bonus income to the capital of Roman
• Major Factions Egypt – Adds a small bonus income to the capital of Egypt
• Major Factions Seleucia – Adds a small bonus income to the capital of Seleucia
Compatible With
Roman Supremacy Mod – As of 3/02/14
Reduced AI Agent Usage Mod – As of 3/02/14
Hegemonia: Large Empires – As of 11/11/13
Radious AI Mod – As of 11/27/13
Radious Battle Mod – As of 11/27/13
Radious Economy and Research Mod – As of 11/27/13
Turn per year mods
Many more
Warning for Hannibal at the Gates
Creative Assembly labeled every faction in the Hannibal at the Gates campaign a minor faction. That means if you’re using this mod for Hannibal at the Gates, every faction will recieve a handicap. That includes Rome and Carthage.
All mods are created with compatibility and modularity in mind.
Save Game Compatible
Works in Multiplayer Campaign – Both players need the mod installed
Please report any problems you may have