NightOps Dynamic Combat Patrol
Dynamic Combat Patrol – Framework
This mod dependency provides the modules and framework as addon to be used by maps running the DYNAMIC COMBAT PATROL custom coop gamemode
You can setup your own Dynamic Combat Patrol in each map or with each DLC with only a template and loadout file as provided in the sample missions (link at the end of this description) and using the inbuild modules following the tutorial instructions on www.NightOps.de.
Overview
DYNAMIC COMBAT PATROL is a coop-mode for up to 10 players to generate combat missions randomly on the whole map till all locations are liberated. Every patrol offers a random task and once the mission is done, there might be an ambush even at the exfil zone.
While liberating more and more locations, the players will unlock NEW LOADOUTS. But the occupants will also grow stronger…
Description
The players start on a hidden camp somewhere safe. In the camp they can switch loadouts (once unlocked), skip the time (between missions) and start new patrol missions.
Once a mission is started, they can use the infiltration vehicle to travel to the patrol area.
At the beginning, all major towns are occupied by enemy forces and little patrols are traveling between those locations.
The players will be send to a random occupied location to fulfil one of six tasks, to liberate that place.
- Ambush: intercept and ambush two enemy artillery vehicles heading to the patrol location. Destroy them en route or once they reached their fortified destination.
- Hitman: find and kill an enemy officer in a patrol location. Be aware, that the HVT might flee to nearby forces on alert.
- Extraction: rescue the downed crew and bring them to the exfiltration zone. The enemy has captured them already.
- Raid: join allied troops near the infil area and support them clearing a patrol location. You might use their APC or light tank. Mission is completed once 90% of enemies are defeated. You can keep track of that live in the task description.
- Intel: find and recover enemy intel in several of his tents around the patrol location. they might be fake intel too…
- Sabotage: destroy two enemy special trucks in the patrol area. Either with your equipment or by plant demolitions once close to them.
After the mission in a patrol area is done, the players are tasked to reach the exfil area and signal for evac. There is a good chance, that enemy hordes try to ambush them while waiting for evac.
When returning to camp, the patrol location is marked as liberated and players can start to the next mission in another random occupied patrol area till all locations are liberated. This is stored persistent on the server (locally and dedicated).
The players start with a limited amount of loadouts. They unlock more and more special loadouts while liberating locations – but the enemy will also grow stronger with better equipment and vehicles.
The scenario is over once all locations are liberated.
All progress is saved on the host (LAN, Localhost or dedicated server) and several mission parameters can be changed as host options in the lobby screen.
Sample scenarios:
Malden 2035: https://steamcommunity.com/sharedfiles/filedetails/?id=2983623138
Gabreta: https://steamcommunity.com/sharedfiles/filedetails/?id=2978897041
Western Sahara: https://steamcommunity.com/sharedfiles/filedetails/?id=2984416122
Weferlingen Summer: https://steamcommunity.com/sharedfiles/filedetails/?id=2983920542
Weferlingen Winter: https://steamcommunity.com/sharedfiles/filedetails/?id=2985219865
Tanoa: https://steamcommunity.com/sharedfiles/filedetails/?id=2984888302
Livonia: (TBD)
CamLaoNam: (TBD)
Please report bugs in the comments here.
Thank you & enjoy!