Secret Assassins 1.6

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Author: pnciampo

Last revision: 26 Dec, 2022 at 16:30 UTC

File size: 239.62 KB

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Description:

The goal of this mod is to add secret agent roaming squads to factions. This is done by making a copy of the faction and setting it to "Not Real."

1.0 Added a copy of The Holy Nation faction and the squad Holy Prisoner Patrol (?). Worldstate: Tengu, Pheonix are alive, Player is enemy of UC. A fake Paladin will reveal himself and attack you with his squad of Holy Sentinel. I have not tested whether they will enslave if you are defeated. Biome spawn rate set to 2.

1.5 Went through testing. Problems should be fixed. Added a condition that the target of the Paladin MUST be the player. Also, the second dialogue is now delayed until they are in speaking range. The squad AI has been altered slightly (patrol (shortrange) instead of Wandering Town To Town). The squad should all attack now, instead of just being marked an enemy and letting the leader fight alone.

1.6 Reduced the chance of the squad leader having the dialogue leading to a reveal/attack. 45% chance, changed from 100%. Even though the squad spawn is set to 1, I found that having a settlement in Okrans Pride and having NPC squads rolling through constantly… the attack was happening too often. Now, the special squad will stay neutral and non-violent 55% of the time. Added a placeholder icon for the mod.