AI Distributes Attacks [WOTC]
The default AI uses a target scoring point-system to evaluate which soldiers to shoot. This scoring system considers a large variety of factors and adds points for different things, such as Aim %, distance to target, flanked, etc. Whichever XCOM soldier was scored the highest, would get attacked.
One of the factors considered is how much HP the XCOM units have. The AI would previously try to prioritize lower HP soldiers to make kill shots whenever possible. The lower your soldiers’ HP, the higher the chance they would get shot. The AI would even try to take difficult shots just for the possibility of a kill shot. <— This is the default game.
This mod changes a series of score values so that high-HP soldiers will be a more attractive target for enemies. This will result in the AI distributing their attacks amongst your squad and giving a higher priority on shooting high-HP targets that can probably survive the attack if it hits.
These bonuses are not absolute however, it just gives more weight to higher HP – so the AI will not try to make an impossible shot on a high-HP soldier when there is an easy shot available on a lower HP soldier. This mod pretty much acts as a tie-breaker whenever most of the targets are similar in score to each other. (with maybe a little more importance on shooting high-HP targets)
This will also result in more soldiers wounded and recovering in the infirmary – but less soldier deaths.
— Breakdown of Point Adjustment —
Target is Killable = -15 (was +15)
Target has low HP = 0 (was +10)
Target is wounded = 0 (was +5)
Add to score x Max HP = 0 (was 10)
Add to score x Current HP = 10 (was 1) <– This means 10 points for each 1 HP
100% safe to enable or disable any time. Should work with ABA and other AI mods – because this does not add any new AI behaviors – it just modifies base-game point values for target HP scoring and makes previous AI behaviors look at additional factors.
For another AI tweak, check out Less Enemy Spacing.
