[1.30.2] Phlopsi’s Stability Overhaul 6.0.1

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Author: Phlopsi

Last revision: 17 Jun, 2020 at 16:02 UTC

File size: 560.13 KB

On Steam Workshop

Description:

This mod replaces the stability boost button with an automated stability gain system, making stability hits more impactful and the game more interesting, as you cannot skip bad situations by pushing the boost button a few times. While you’re not required to spent administrative monarch points anymore to boost stability, you can still enact a decision which will boost your stability over time.

It takes a base of 10/10/10/15/20/25 years to increase stability by 1 to -2/-1/0/1/2/3 stability. Stability can also be overloaded beyond stability 3 up to 120 stability points (10 years without modifiers), to provide a buffer, if you lose stability through events.

Localization
English: Yes
French: No (uses English)
German: No (uses English)
Spanish: No (uses English)

Steam Achievements
You cannot earn achievements, while this mod is active.

Cross Mod Compatibility
This mod should be compatible with a variety of other mods, but you’re advised to ask either the author of the other mod in question or me, if both mods are compatible.

Miscellaneous Information
While this mod is inspired by the stability mechanics introduced by MEIOU and Taxes 2.0, this mod is in no way affiliated with M&T, whom I’m part of the team of, nor have I copied anything from it. This mod was created 100% by myself.

Planned Features

  • Replace most instances of increasing stability with an effect, that adds stability points (120 per 1 stability), instead, making it more challenging to achieve maximum stability