Persistent Difficulty

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Author: Doomturtle

Last revision: 19 Feb, 2019 at 07:03 UTC (1)

File size: 6.14 KB

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Description:

Helps the AI to cheat in a more consistent way over the course of the game.

=== Compatible with Gathering Storm but not thoroughly tested yet ===

-The only advantages that high difficulty AI civs receive are bonus yields to production, food, and gold (25% per difficulty level up to +100% at deity).
-Removes bonus yields for science, culture, and faith.
-Removes the extra starting units that AI civs receive on hard difficulties.
-Removes bonuses to combat strength and combat xp for both AIs and players.
-Removes free tech and civic boosts for high difficulty AIs.

-Low difficulty human civs only receive bonus yields to production, food, and gold (15% per difficulty level up to +45% at settler).

NOTE: This mod does not alter AI decision making, but helps the AI to cheat in more natural, consistent ways. It was designed to be compatible with AI improvement mods like AI+, which aims to make the AI smarter.

The vanilla hard difficulty settings[civilization.wikia.com] give the AI lots of free units at the start of the game with yield bonuses that last throughout the game. This tends to result in a high difficulty level AI being at its most challenging at the start of the game and becoming steadily easier as the game goes on. This mod aims to spread the AI’s effectiveness out over the entire game.

The buffed production and gold are slightly higher than in the vanilla game. The buffed food production is novel and intended to help AIs grow their cities and expand quickly without giving them extra units at the start of the game.

The low difficulties for humans provide much more useful bonuses than the vanilla game so that players of different experience levels can more easily play with each other in friendly games.

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Revisions:

Old revisions of this mod are available below. Click the link to download.