Sukritact’s Barbarians–
Nerfs Barbarians by preventing them from spawning Horse Archers and HECKING QUADQUIREMES before you even have your economy up and running.
Changes:
- Barbarians can only spawn Cavalry if within 3 tiles of Horses (was 5)
- Coastal Barbarian unit spawn interval increased to 15 turns (was 10)
- Barbarians no longer begin the game with Shipbuilding (so can’t build Quadquiremes)
- Barbarians Horse Archers now require the Barbarians to have access to Archery before spawning
- Barbarians Naval Units now recieve a -10 combat malus from "Primitive Ships" until they unlock Celestial Navigation (this malus is similar to how much weaker Barbarian cavalry are from normal cavalry)
Basically this will weaken the Barbarians a little more, particularly the Naval ones, until about the Classical Era