Wounded Leaders Matter – Unofficial Update
Hello, I really love the idea behind Wounded Leaders Matter from Sam8872, unfortunately its mod seems forsaken, so I will try to update it for each factions added by CA while waiting for his return.
However, as I’m not sure about the right balance, I would really appreciate if you could give me some feedbacks or good ideas.
Compatible IEE.
Missing effects completed :
Common faction effects
- Hero action success chance +5%
- Control -4
- Leadership -5
Vanilla related :
– Rogue Armies
– Chaos Dwarfs
– Vampire Counts
– Warriors of Chaos
– Norsca
– BeastmenMod related :
– OvN Lost Factions: Fimir
– OvN Lost Factions: Albion
– OvN Lost Factions: Grudgebringers
– OvN Lost Factions: Dread King Legions
– OvN Lost Factions: Citadel of Dusk
– OvN Lost Factions: Araby
– Cataph’s Southern Realms (TEB)
– The Jade-Blooded Vampires: Curse of Nongchang
– Legions of Nagash
– GMD Sharkmen 2.0
– SCM Marienburg
– Copher faction overhaul
Specific faction effects (Vanilla related)
Dwarfs :
– Malakai
- Upkeep +5%
- Missile strength -15%
Empire :
– Elspeth
- Winds of magic power reserve -16 per turn
- Missile strength -15%
Cathay :
– Yuan Bo
- Winds of magic power reserve -16 per turn
- Upkeep +5%
Kislev :
– Ostankya
- Spirit Essence -5 per province per turn
- Chaos Undivided corruption +5 per region per turn
Vampire Counts :
– Vlad Von Carstein
- Winds of magic power reserve -10 per turn
- Raise dead cost +25%
– Isabella Von Carstein
- Winds of magic power reserve -10 per turn
- Raise dead cost +25%
Deamons :
– Changeling
- Winds of magic power reserve -16 per turn
- Hero action cost +35%
– Tamurkhan
(His effects only stay one turn due of its traits)
- Campaign mouvement range -25%
- Hero action cost +35%
– Epidemius
- Infection cost to create a Plague +100%
- Campaign mouvement range -50% for Plague Cultists
– Skulltaker
- Chance for destroyed Bloodletters to be restored after battle -15%
- Charge bonus -20%
– Arbaal
- Khorne’s Favour -5 per turn
- Weapon strengh -20%
Warriors of Chaos :
– Archaon, Kholek
- Casualty replenishment rate -10%
- Recruitment cost +10%
– Be’lakor
- Winds of magic power reserve -16 per turn
- Recruitment cost +10%
– Azazel, Sigvald
- Seduce units budget -15%
- Speed -10%
– Valkia
- Upkeep +5%
- Melee attack -5
– Festus
- Casualty replenishment rate -10%
- Melee defence -5
– Vilitch
- Winds of magic power reserve -16 per turn
- Miscast base chance +15%
Chaos Dwarfs :
– Astragoth
- Workload requirement for Raw Materials +20% per province per turn
- Weapon strengh -20%
– Drazhoath
- Workload requirement for Raw Materials +20% per province per turn
- Miscast base chance +20%
– Zhatan
- Workload requirement for Raw Materials +20% per province per turn
- Missile strength -15%
Beastmen :
– Khazrak
- Bestial Rage -20 per turn
- Melee attack -5
– Malagor
- Winds of magic power reserve -16 per turn
- Melee defence -5
– Taurox
- Weapon strengh -20%
- Charge bonus -20%
– Morghur
(Respawn immediately, so no effects for him)
Orcs :
– Gorbad
- Global recruitment duration +1 turn for all units
- Leadership -5
Ogre :
– Golgf@g
- Income from sacking and looting settlements -15%
- Weapon strengh -20%
Specific faction effects (Mod related)
OvN Lost Factions: Albion :
– Host of the Ravenqueen
- Upkeep +5%
- Recruitment cost +10%
– Order of the Truthsayers
- Wind of Magic power reserve -12 per turn
- Chaos Undivided corruption +5 per region per turn
Specific character effects (Mod related)
OvN Lost Factions: Citadel of Dusk :
– Althran Stormrider
- Campaign mouvement range -15%
- Hero action cost +35%
Legions of Nagash (6.0) :
– Neferata
- Seduce units budget -15%
- Hero action cost +35%
– Thanks to all modding community for their tools.
– Thanks to Sam8872 for his great mod Wounded Leaders Matter.