Strength Based Health

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Author: JammyGamer

Last revision: 12 Jun, 2023 at 15:53 UTC

File size: 1.28 MB

On Steam Workshop

Description:

Mods that add new races need a compatibility patch. This mod should go above any mod that changes the existing races.

The mod makes characters who gain more strength have more health by using the blood bar as the measurement as in any damage you take, the cut damage will subtract from your blood. Because of this the damage high level sword users has also been increased.

The upside to this is that it makes much more consistent fights but now the head, chest and stomach won’t ever go low enough for the character to collapse instead the blood bar will be doing this. Downside is that a solo play through is no longer possible, because once your knocked out from blood loss you are helpless so you need someone to save you

This has also allowed me to make robotic limbs be something you don’t need early game but something you need late game because of the higher health. All enemies get robotic limbs to match their health including Holy Nation which is lore breaking

Because of this fighting weaker enemies will be easier and fighting stronger enemies will be harder. So overall the game is harder in my opinion.

List of Min and Max health

Greenlanders, Scorchlander, Cannibals = 350-2100
Cannibal Skav = 290-1740
Hive Prince = 280-1680
Hive Soldier = 400-2400
Hive Worker = 287-1725
Shek = 438-2625
Skeleton, Screamer, Soldier Bot = 700-4200
P4 Unit = 675-4050
P4 Unit MK2, Screamer MK2 = 525-3150
Thrall = 360-2160
Skeleton MK2 Log head = 550-3300